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General Tabletop Discussion
*Dungeons & Dragons
Boss Fights: Fairly Countering Novas
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6311913" data-attributes="member: 82106"><p>I tend to try to use the environment and plot to create a more dynamic encounter where the best strategy may evolve over time. For instance a construct might start out with high defenses, but if the PCs destroy the wards on its surface (IE make some knowledge checks and attacks that don't do direct damage) it weakens the things defenses. Then perhaps the thing bursts into flame once it is bloodied and gets an aura and higher damage output, and maybe a ranged attack or some sort of a reaction to enemy ranged attacks. This is sort of what you were talking about too.</p><p></p><p>Other options would be for instance a creature that begins to collapse the mine gallery where the fight is happening. As the battlefield gets more and more unstable rocks begin to fall, and the creature begins flailing about or using some different sort of tactics. </p><p></p><p>You could use 'multi-part' bosses where one piece might be a 'shield' that can be destroyed separately from the main part of the boss.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6311913, member: 82106"] I tend to try to use the environment and plot to create a more dynamic encounter where the best strategy may evolve over time. For instance a construct might start out with high defenses, but if the PCs destroy the wards on its surface (IE make some knowledge checks and attacks that don't do direct damage) it weakens the things defenses. Then perhaps the thing bursts into flame once it is bloodied and gets an aura and higher damage output, and maybe a ranged attack or some sort of a reaction to enemy ranged attacks. This is sort of what you were talking about too. Other options would be for instance a creature that begins to collapse the mine gallery where the fight is happening. As the battlefield gets more and more unstable rocks begin to fall, and the creature begins flailing about or using some different sort of tactics. You could use 'multi-part' bosses where one piece might be a 'shield' that can be destroyed separately from the main part of the boss. [/QUOTE]
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Boss Fights: Fairly Countering Novas
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