wlmartin
Explorer
I think I may have forgot to edit the hit point total in the first thread. Each phase I had the assassin have 140 hit points.
Ah that makes a bit more sense
Don't forget the 20 that the Encounter one does!Well ongoing damage of the same type doesn't stack, so worst case scenario is I could have had everyone at 10 poison. One or two of the characters have a little poison resist so it's not that threatening to them.
Either way, Ongoing Damage is just painful - I have not ever studied it but I would reckon that most people would save (without intervention) about 50% of the time so would take 1-2 of the damage, split it and that attack is worth 15 damage on its own which for a monster of 10th lvl is pretty powerful.
I only have a 50% chance to hit the defender with AC attacks. Very early on the Ranger nailed him with an attack that gave him a -2 penalty to attack rolls. Meaning I'm now at less than 50% to hit the defender. LUCKILY i managed to keep him slowed and prone and away from me! Even when things look grim for my party, the warlod can dish out some serious healing with several of his powers taking the party from almost dead to full. Not to mention the annoying wizard that targets Will and messes up my bad guys on a regular basis. The blackguard basically gave almost everyone a +4 to damage for the entire encounter. My players aren't totally optimized but they definately form a cohesive group and foil all my plans!
You have to realize that if players can go alpha in an encounter they can dish out a lot of pain and they can take a lot of pain to with a good leader. Warlords can make amazing leaders dishing out bonuses, extra attacks and some very solid healing.
Even though I did have 4 out of the 5 characters bloodied, and 1 or 2 into single digit hit points. They were at no point ever in danger. But I do admit enjoying listening to the wizard squeal when the assassin nailed him with 3 gouges. Stupid Wizards Escape!
Anyway, it was fun, it did take a long time to run though, as we play over maptools and have been on hiatus for the past 7 months, but it was a good campaign re-opener.
The one thing that the DMG or MM does not teach you about D&D is that although everything in the game is designed to be balanced, there are some interesting combos that players come up with incorporating their own and ally powers... even a MASSIVLY superior monster can lose it against a well trained and oiled party... chances are if you have been DMing this group for the past 7 levels you will have an idea of what they can / can't take - I am just surprised they could take this guy
I am glad you had fun though