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Boston Gameday: October 2nd!
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<blockquote data-quote="Zephrin the Lost" data-source="post: 5295088" data-attributes="member: 30760"><p>OK so far for 7 vaults:</p><p></p><p>AO Overkitty Dwarven rogue</p><p>Storminator Elven Wizard</p><p></p><p></p><p></p><p>Hey Overkitty - here's an dwarven rogue. He's very mobile, does solid damage, and is hard to kill. Other builds would hit more. He fights with a warhammer only becasue I think that's wikked cool. YMMV. </p><p></p><p>If you have a preference in how you'd like your rogue to play, say it here and maybe the other players will have suggestions as to changes we can make. I'll hold off on sending you a PDF until we've gotten some feedback. </p><p></p><p>Thanks!</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 3</p><p>Dwarf, Rogue</p><p>Build: Brawny Rogue</p><p>Rogue Tactics: Brutal Scoundrel</p><p>Rogue: Rogue Weapon Talent</p><p>Background: Dwarf - Outcast (+2 to Bluff)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 15, Dex 16, Int 11, Wis 12, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 16, Int 11, Wis 10, Cha 8.</p><p></p><p></p><p>AC: 17 Fort: 14 Reflex: 16 Will: 12</p><p>HP: 42 Surges: 8 Surge Value: 11</p><p></p><p>TRAINED SKILLS</p><p>Stealth +9, Thievery +9, Athletics +9, Acrobatics +9, Perception +7, Dungeoneering +9</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +1, Bluff +2, Diplomacy, Endurance +5, Heal +2, History +1, Insight +2, Intimidate, Nature +2, Religion +1, Streetwise</p><p></p><p>FEATS</p><p>Level 1: Toughness</p><p>Level 2: Lethal Hammer Training</p><p></p><p>POWERS</p><p>Rogue at-will 1: Acrobatic Strike</p><p>Rogue at-will 1: Duelist's Flurry</p><p>Rogue encounter 1: Acrobat's Blade Trick</p><p>Rogue daily 1: Handspring Assault</p><p>Rogue utility 2: Switcheroo</p><p>Rogue encounter 3: Nasty Backswing</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Dagger (2), Bloodcut Leather Armor +1, Belt of Vigor (heroic tier), Quick Warhammer +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 5295088, member: 30760"] OK so far for 7 vaults: AO Overkitty Dwarven rogue Storminator Elven Wizard Hey Overkitty - here's an dwarven rogue. He's very mobile, does solid damage, and is hard to kill. Other builds would hit more. He fights with a warhammer only becasue I think that's wikked cool. YMMV. If you have a preference in how you'd like your rogue to play, say it here and maybe the other players will have suggestions as to changes we can make. I'll hold off on sending you a PDF until we've gotten some feedback. Thanks! ====== Created Using Wizards of the Coast D&D Character Builder ====== level 3 Dwarf, Rogue Build: Brawny Rogue Rogue Tactics: Brutal Scoundrel Rogue: Rogue Weapon Talent Background: Dwarf - Outcast (+2 to Bluff) FINAL ABILITY SCORES Str 16, Con 15, Dex 16, Int 11, Wis 12, Cha 8. STARTING ABILITY SCORES Str 16, Con 13, Dex 16, Int 11, Wis 10, Cha 8. AC: 17 Fort: 14 Reflex: 16 Will: 12 HP: 42 Surges: 8 Surge Value: 11 TRAINED SKILLS Stealth +9, Thievery +9, Athletics +9, Acrobatics +9, Perception +7, Dungeoneering +9 UNTRAINED SKILLS Arcana +1, Bluff +2, Diplomacy, Endurance +5, Heal +2, History +1, Insight +2, Intimidate, Nature +2, Religion +1, Streetwise FEATS Level 1: Toughness Level 2: Lethal Hammer Training POWERS Rogue at-will 1: Acrobatic Strike Rogue at-will 1: Duelist's Flurry Rogue encounter 1: Acrobat's Blade Trick Rogue daily 1: Handspring Assault Rogue utility 2: Switcheroo Rogue encounter 3: Nasty Backswing ITEMS Adventurer's Kit, Dagger (2), Bloodcut Leather Armor +1, Belt of Vigor (heroic tier), Quick Warhammer +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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