Castle Zagyg
I propose the following, fine sir:
* When: Saturday, March 15, 9:30 AM
* Where: Newton, MA (see original post for directions)
* Adventure: Castle Zagyg: The Mouths of Madness
* System: Castles & Crusades
* Players: up to 7
* Characters: pregens will be supplied, as will some loaner C&C Players Handbooks (about 4 extras I have to be shared)
* Run by: Jeff Talanian (Gary Gygax's co-author of Castle Zagyg)
* Contact info: See OP of this thread
Hi Piratecat,
I am free that day and willing to run a game of Castles & Crusades using the Mouths of Madness adventure I co-authored with Gary Gygax, which is now available as a component of The East Mark Gazetteer. The game system, C&C, is easy to learn, so beginners are welcome. If you've played D&D in any form before, you will pick up C&C easily.The adventure involves a series of caves that line the bluff on which the legendary castle is built. The below advertisement is the description as found on the Troll Lord Games site:
Mouths of Madness Adventure
The cursed fog that has long enshrouded Castle Zagyg at last dissipates!
In days of yore Castle Zagyg was a place synonymous with adventure, mystery, and intrigue. Many sought to plumb its untold depths, to explore its fabled dungeons and realms unseen. Some seekers returned with vast treasure and impossible tales, others vanished with hardly a trace. At length a fog came to the Eastmark’s most nefarious landmark, swallowing the legendary castle and rendering its many and sundry dungeons unattainable. Even the most potent of spellbinders failed to penetrate the dread fog. Years passed and the lair of the Mad Archmage was shunned. But now, as inexplicably as it arrived, the fog dissipates in nearly imperceptible degrees. At the base of the bluff on which the castle ruins lie, yawning caves materialize from the gloom. Do these so-called Mouths of Madness provide ingress to the fabled dungeons below Castle Zagyg? Many seekers would know . . . .
The call for adventure issues anew!
The Little Hillwood lies a day’s ride north of the Free Town of Yggsburgh, a rolling woodland attendant with bandits, goblins, howling ape-men, and other fell folk. These malign beings have rallied in the deeps of Castle Zagyg's surrounding wilderness, no doubt attracted by the vortex of madness inspired by the Mad Archmage. There is but one-way to cross these hoary wilds fraught with peril: one must traverse the Old Castle Track. At path’s conclusion lie the fabled ruins engulfed by an eldritch fog, yet the caves below beckon, where bugbear, goblin, gnoll, and orc dwell -- and not a few monstrous inhabitants as well -- such as a prowling werewolf, a sly hill giant, a deranged owlbear, bizarre fungi, and deadly blobs that drink flesh from bone! Will your party be among the first to explore this first glimpse of the newly revealed Castle Zagyg?
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Hope to see you there!
Regards,
--Jeff T.