It will be a home brewed world, biggest plot hook is the neighboring continent has had all sentient beings vanish. No one knows why, the continent is like one large ghost town. The content you would be from has "annexed" this continent and is clearing out all the undesirables that have moved in. It is not meant to be a hack and slash adventure, and nothing prohibits anyone from going to the main continent. I am resurrecting a few of my 3.5 adventures that were lots of fun to get things going. Unfortunately my first adventure is a "dungeon dive" just to get the party established. After that I hope that the pcs will be able to find diplomatic means to clear some of the more advanced inhabitants of the continent.
Advancement will be medium, I have no plans on an end cap; I hope everyone will make it to 20th.
For checks like intimidate or diplomacy, I will encourage role play for the big plot issues. For things like gather information, better deals at an inn, and things of that nature I like to keep the mundane things moving with dice rolls.
I hope this is helpful, please if you have any further question don't be afraid to ask. My goal is to get a group of committed, dedicated, excited players together weekly.
Thanks,
Keith