Wolfspider
Explorer
Now THIS is a dragon (among other things...):
SPOILERS FOR THE GROVE OF RENEWAL WEB ENHANCEMENT!!!
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Phlogiston: Male half-fire elemental/half-great wyrm red
dragon Drd20; CR 47; Colossal outsider (fire); HD 40d12+400 plus
20d8+200; hp 953; Init +2; Spd 40 ft., fly 200 ft. (clumsy); AC 52
(touch 4, flat-footed 50); Atk +50 melee (4d8+17, bite) and +48
melee (4d6+8, 2 claws) and +47 melee (2d8+8, 2 wings) and +47
melee (4d6+25, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA
Crush, tail sweep, breath weapon, frightful presence, spells, spell-like
abilities; SQ Immunities, blindsight 360 ft., keen senses, druid abilities;
SR 32; AL N; SV Fort +44, Ref +30, Will +45; Str 45, Dex 14,
Con 31, Int 28, Wis 32, Cha 28.
Skills and Feats: Animal Empathy +30, Bluff +58, Concentration
+63, Diplomacy +50, Escape Artist +42, Intimidate +32, Jump +57,
Knowledge (arcana) +47, Knowledge (religion) +47, Knowledge
(nature) +70, Listen +64, Scry +70, Search +49, Sense Motive +42,
Spellcraft +70, Spot +64, Wilderness Lore +44; Alertness, Cleave,
Expertise, Flyby Attack, Great Cleave, Heighten Spell, Hover,
Improved Initiative, Maximize Spell, Multiattack, Power Attack,
Quicken Spell-Like Ability, Snatch, Sunder, Track, Weapon Focus
(bite), Weapon Focus (claw), Wingover.
Crush (Ex): Creatures in the area suffer 4d8+25 points of damage
and must make a Reflex save (DC 40) or be pinned.
Tail Sweep (Ex): Deals 2d8+25 points of damage to all creatures
up to Medium-size in a half circle with a diameter of 40 feet (Reflex
DC 40 half).
Breath Weapon (Su): Can breathe a 70-ft. cone of fire once every
1d4 rounds for 24d10 points of damage (Reflex DC 40 half).
Frightful Presence (Ex): Creatures within 360 feet of Phlogiston
when he attacks or charges become panicked (if they have 4 or fewer
hit dice) or shaken (if they have 5 to 59 hit dice) for 4d6 rounds
(Will DC 47 negates and immunizes to his frightful presence for
one day).
Spell-Like Abilities (Sp): As Sor19 (DC 17+spell level): 12/day—
locate object; 3/day—suggestion; 1/day—discern location, eyebite. As
Sor60 (DC 17+spell level): 1/day—burning hands, elemental swarm
(fire only), fire seeds, fire shield, fire storm, flaming sphere, incendiary
cloud, plane shift, produce flame, wall of fire.
Druid Abilities: Nature sense, woodland stride, trackless step,
resist nature’s lure, wild shape (Tiny to Huge animal 6/day, Small to
Large elemental 3/day), venom immunity, a thousand faces, timeless
body.
Immunities (Ex): Immune to sleep, paralysis, fire, disease, organic
poisons. Gain +4 bonus to Fortitude saves against poison. Double
damage from cold except on a successful save.
Keen Senses (Ex): Phlogiston sees four times as well as a human
in low-light conditions and twice as well in normal light. He has
darkvision with a range of 1,200 ft.
Possessions: Ring of fire elemental command, bracers of armor +8,
ring of wizardry I–IV, crystal ball with true seeing.
Druid Spells Prepared (6/8/8/8/7/7/6/6/5/5; base DC = 21 + spell
level): 0—create water (2), flare, light, naturewatch*, purify food
and drink; 1st—endure elements, entangle (2), faerie fire (2), goodberry,
obscuring mist (2); 2nd—charm person or animal, chill metal,
delay poison, heat metal (2), lesser restoration, speak with animals,
tree shape; 3rd—contagion, greater magic fang (2), meld into stone,
neutralize poison, poison, protection from elements, speak with plants;
4th—control plants, flame strike, freedom of movement, murderous
mist*, quench (2), rusting grasp; 5th—awaken, commune with nature,
control winds, inferno* (2), tree stride, wall of fire; 6th—antilife
shell, find the path, greater dispelling (2), liveoak, wall of stone;
7th—control weather, creeping doom, fire storm, summon nature’s
ally VII, true seeing, wind walk; 8th—finger of death, reverse gravity,
summon nature’s ally VIII, whirlwind, word of recall; 9th—
earthquake, foresight, mass heal, shapechange, summon nature’s ally
IX.
Sorcerer Spells Known (6/15/14/14/14/8/7/7/7/7; base DC = 17 +
spell level): 0—acid splash*, arcane mark, detect magic, ghost sound,
mage hand, mending, prestidigitation, ray of frost, read magic; 1st—
comprehend languages, corrosive grasp*, cure light wounds, magic
missile, true strike; 2nd—cat’s grace, invisibility, resist elements, see
invisibility, zone of truth; 3rd—dispel magic, displacement, haste,
lightning bolt; 4th—confusion, cure critical wounds, explosive cascade*,
fire shield; 5th—break enchantment, cone of cold, dominate
person, wall of force; 6th—analyze dweomer, fire spiders*, heal;
7th—greater ironguard*, greater restoration, power word stun; 8th—
mind blank, Otiluke’s telekinetic sphere, summon monster VIII;
9th—meteor swarm, time stop, true resurrection.

SPOILERS FOR THE GROVE OF RENEWAL WEB ENHANCEMENT!!!
.
.
.
.
.
.
.
.
.
.
Phlogiston: Male half-fire elemental/half-great wyrm red
dragon Drd20; CR 47; Colossal outsider (fire); HD 40d12+400 plus
20d8+200; hp 953; Init +2; Spd 40 ft., fly 200 ft. (clumsy); AC 52
(touch 4, flat-footed 50); Atk +50 melee (4d8+17, bite) and +48
melee (4d6+8, 2 claws) and +47 melee (2d8+8, 2 wings) and +47
melee (4d6+25, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA
Crush, tail sweep, breath weapon, frightful presence, spells, spell-like
abilities; SQ Immunities, blindsight 360 ft., keen senses, druid abilities;
SR 32; AL N; SV Fort +44, Ref +30, Will +45; Str 45, Dex 14,
Con 31, Int 28, Wis 32, Cha 28.
Skills and Feats: Animal Empathy +30, Bluff +58, Concentration
+63, Diplomacy +50, Escape Artist +42, Intimidate +32, Jump +57,
Knowledge (arcana) +47, Knowledge (religion) +47, Knowledge
(nature) +70, Listen +64, Scry +70, Search +49, Sense Motive +42,
Spellcraft +70, Spot +64, Wilderness Lore +44; Alertness, Cleave,
Expertise, Flyby Attack, Great Cleave, Heighten Spell, Hover,
Improved Initiative, Maximize Spell, Multiattack, Power Attack,
Quicken Spell-Like Ability, Snatch, Sunder, Track, Weapon Focus
(bite), Weapon Focus (claw), Wingover.
Crush (Ex): Creatures in the area suffer 4d8+25 points of damage
and must make a Reflex save (DC 40) or be pinned.
Tail Sweep (Ex): Deals 2d8+25 points of damage to all creatures
up to Medium-size in a half circle with a diameter of 40 feet (Reflex
DC 40 half).
Breath Weapon (Su): Can breathe a 70-ft. cone of fire once every
1d4 rounds for 24d10 points of damage (Reflex DC 40 half).
Frightful Presence (Ex): Creatures within 360 feet of Phlogiston
when he attacks or charges become panicked (if they have 4 or fewer
hit dice) or shaken (if they have 5 to 59 hit dice) for 4d6 rounds
(Will DC 47 negates and immunizes to his frightful presence for
one day).
Spell-Like Abilities (Sp): As Sor19 (DC 17+spell level): 12/day—
locate object; 3/day—suggestion; 1/day—discern location, eyebite. As
Sor60 (DC 17+spell level): 1/day—burning hands, elemental swarm
(fire only), fire seeds, fire shield, fire storm, flaming sphere, incendiary
cloud, plane shift, produce flame, wall of fire.
Druid Abilities: Nature sense, woodland stride, trackless step,
resist nature’s lure, wild shape (Tiny to Huge animal 6/day, Small to
Large elemental 3/day), venom immunity, a thousand faces, timeless
body.
Immunities (Ex): Immune to sleep, paralysis, fire, disease, organic
poisons. Gain +4 bonus to Fortitude saves against poison. Double
damage from cold except on a successful save.
Keen Senses (Ex): Phlogiston sees four times as well as a human
in low-light conditions and twice as well in normal light. He has
darkvision with a range of 1,200 ft.
Possessions: Ring of fire elemental command, bracers of armor +8,
ring of wizardry I–IV, crystal ball with true seeing.
Druid Spells Prepared (6/8/8/8/7/7/6/6/5/5; base DC = 21 + spell
level): 0—create water (2), flare, light, naturewatch*, purify food
and drink; 1st—endure elements, entangle (2), faerie fire (2), goodberry,
obscuring mist (2); 2nd—charm person or animal, chill metal,
delay poison, heat metal (2), lesser restoration, speak with animals,
tree shape; 3rd—contagion, greater magic fang (2), meld into stone,
neutralize poison, poison, protection from elements, speak with plants;
4th—control plants, flame strike, freedom of movement, murderous
mist*, quench (2), rusting grasp; 5th—awaken, commune with nature,
control winds, inferno* (2), tree stride, wall of fire; 6th—antilife
shell, find the path, greater dispelling (2), liveoak, wall of stone;
7th—control weather, creeping doom, fire storm, summon nature’s
ally VII, true seeing, wind walk; 8th—finger of death, reverse gravity,
summon nature’s ally VIII, whirlwind, word of recall; 9th—
earthquake, foresight, mass heal, shapechange, summon nature’s ally
IX.
Sorcerer Spells Known (6/15/14/14/14/8/7/7/7/7; base DC = 17 +
spell level): 0—acid splash*, arcane mark, detect magic, ghost sound,
mage hand, mending, prestidigitation, ray of frost, read magic; 1st—
comprehend languages, corrosive grasp*, cure light wounds, magic
missile, true strike; 2nd—cat’s grace, invisibility, resist elements, see
invisibility, zone of truth; 3rd—dispel magic, displacement, haste,
lightning bolt; 4th—confusion, cure critical wounds, explosive cascade*,
fire shield; 5th—break enchantment, cone of cold, dominate
person, wall of force; 6th—analyze dweomer, fire spiders*, heal;
7th—greater ironguard*, greater restoration, power word stun; 8th—
mind blank, Otiluke’s telekinetic sphere, summon monster VIII;
9th—meteor swarm, time stop, true resurrection.



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