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General Tabletop Discussion
*Dungeons & Dragons
Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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<blockquote data-quote="Ovinomancer" data-source="post: 6766406" data-attributes="member: 16814"><p>I've found it to be a bit swingy, depending on the choices. Frex, my party, at 5th level, fought equally tough (on paper) groups of hobgoblins and gnolls. The hobgoblins have high AC (18), but 11 hitpoints, which was well within the single round damage range for almost all the party. The gnolls were lower AC (12-15), but had 28 hitpoints each, meaning that only on exceptional rolls or crits could one party member down one in one go. There were more hobgoblins that gnolls in the encounters, but the hobgoblin fights were easy for the party -- they expended few resources and quickly won. The gnolls fights, though, were much more challenging, mostly due to the fact that the gnolls could hang in there longer to land some hits. The party won through all of the encounters, but only the gnolls ever pushed them.</p><p></p><p>So, yeah, bounded accuracy works, but you need to also consider the ease of dispatch on a successful hit -- if the party can one shot them in a round, you should take that into consideration on the numbers.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6766406, member: 16814"] I've found it to be a bit swingy, depending on the choices. Frex, my party, at 5th level, fought equally tough (on paper) groups of hobgoblins and gnolls. The hobgoblins have high AC (18), but 11 hitpoints, which was well within the single round damage range for almost all the party. The gnolls were lower AC (12-15), but had 28 hitpoints each, meaning that only on exceptional rolls or crits could one party member down one in one go. There were more hobgoblins that gnolls in the encounters, but the hobgoblin fights were easy for the party -- they expended few resources and quickly won. The gnolls fights, though, were much more challenging, mostly due to the fact that the gnolls could hang in there longer to land some hits. The party won through all of the encounters, but only the gnolls ever pushed them. So, yeah, bounded accuracy works, but you need to also consider the ease of dispatch on a successful hit -- if the party can one shot them in a round, you should take that into consideration on the numbers. [/QUOTE]
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Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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