Sacrosanct
Legend
One of the things I liked on paper about bounded accuracy was that monsters had a lot longer staying power. A low HD/CR creature would stay effective a lot longer in game play than in previous editions and still be a threat. I finally got a chance to test that out in actual play.
Background: I've been running our group through my superdungeon on one-offs where our main campaign can't continue for one reason or another. They've progressed pretty far, and are level 6 and 7 PCs. In the superdungeon, I have a lair of kobolds in one section. They ran into this lair the other day. I designed them into the adventure because I wanted to see how mobs of low CR creatures really do against higher level PCs
Kobold modifications: In this lair, there were several types of kobolds. Regular ones, dragonshields (kobolds with the shield mastery feat), arcanists (kobolds with magic initiate feat), slingers (sharpshooter feat), and of course the chieftain. For the non standard kobolds, I just raised their CR by one category
Party: level 6 ranger, level 7 assassin rogue, level 7 wild sorcerer, level 7 land druid, level 6 totem barbarian
Actual Play results: The party first encountered a cave with female and younglings and agreed to sneak past them ("they are just kobolds, and we don't need to kill them"). They failed their party stealth, and the kobolds fled into the tunnels in fear. Alerted by these cried, a nearby attachment of 6 dragonshields and 6 slingers went to investigate. The party was ready for them, and to be honest, a well placed 3rd level sleep spell took out all of the slingers, and the sharpshooting ranger took out two dragon shields. Thinking the slingers dead and not asleep, the remaining dragonshields fled.
With a purpose. Being sneaking creatures, they fled only far enough to make sure the party was following. If the party wasn't, they shot a sling or something at them. The party gave chase, as expected. What the party didn't know, and didn't see because they were chasing and not searching, were the two iron grates in the ceiling. When the party got to a certain point in the tunnels, the kobolds sprang their trap and the grates came crashing down, one behind the party preventing escape, and one in front of the party. A row of dragonshields formed a shield wall against the grate, a row of slingers were behind them, and a few arcanists were behind them casting ray of frosts. Also, from the ceiling above the party dropped several baskets of poisonous snakes. They thought about trying to raise the front grate, but that would leave them exposed to the dragonshields right there, and they wouldn't be able to move forward anyway because of the shield wall.
End result: The snakes died easily (only 2 hp) and weren't really a threat. The party did defeat the 20 or so kobolds, but used up pretty every resource (3rd level slots for sleep and conjure animals were the most effective) and the rogue just about died.
Yeah, bounded accuracy does what it claims to do
Background: I've been running our group through my superdungeon on one-offs where our main campaign can't continue for one reason or another. They've progressed pretty far, and are level 6 and 7 PCs. In the superdungeon, I have a lair of kobolds in one section. They ran into this lair the other day. I designed them into the adventure because I wanted to see how mobs of low CR creatures really do against higher level PCs
Kobold modifications: In this lair, there were several types of kobolds. Regular ones, dragonshields (kobolds with the shield mastery feat), arcanists (kobolds with magic initiate feat), slingers (sharpshooter feat), and of course the chieftain. For the non standard kobolds, I just raised their CR by one category
Party: level 6 ranger, level 7 assassin rogue, level 7 wild sorcerer, level 7 land druid, level 6 totem barbarian
Actual Play results: The party first encountered a cave with female and younglings and agreed to sneak past them ("they are just kobolds, and we don't need to kill them"). They failed their party stealth, and the kobolds fled into the tunnels in fear. Alerted by these cried, a nearby attachment of 6 dragonshields and 6 slingers went to investigate. The party was ready for them, and to be honest, a well placed 3rd level sleep spell took out all of the slingers, and the sharpshooting ranger took out two dragon shields. Thinking the slingers dead and not asleep, the remaining dragonshields fled.
With a purpose. Being sneaking creatures, they fled only far enough to make sure the party was following. If the party wasn't, they shot a sling or something at them. The party gave chase, as expected. What the party didn't know, and didn't see because they were chasing and not searching, were the two iron grates in the ceiling. When the party got to a certain point in the tunnels, the kobolds sprang their trap and the grates came crashing down, one behind the party preventing escape, and one in front of the party. A row of dragonshields formed a shield wall against the grate, a row of slingers were behind them, and a few arcanists were behind them casting ray of frosts. Also, from the ceiling above the party dropped several baskets of poisonous snakes. They thought about trying to raise the front grate, but that would leave them exposed to the dragonshields right there, and they wouldn't be able to move forward anyway because of the shield wall.
End result: The snakes died easily (only 2 hp) and weren't really a threat. The party did defeat the 20 or so kobolds, but used up pretty every resource (3rd level slots for sleep and conjure animals were the most effective) and the rogue just about died.
Yeah, bounded accuracy does what it claims to do