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General Tabletop Discussion
*Dungeons & Dragons
Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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<blockquote data-quote="Li Shenron" data-source="post: 6767158" data-attributes="member: 1465"><p>Great game report! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You got me a bit confused first when talking about "staying power", as this made me think first that you meant it would last long in battle, but instead you meant it is still useful for the DM for a long time in a campaign.</p><p></p><p>But you skipped a bit over the last part of the story which I think it would be the most telling of bounded accuracy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You mention that they used <em>Sleep</em> and <em>Conjure Animals</em> (I guess choosing the options with most critters at once?). These indeed are "mass weapons" that should work well against lots of smaller monsters. So what was it instead, that made the fight challenging? My guess would be that characters who had basically only 1 attack per round were suffering the most, so they would be "slow" against the kobolds, which instead (as a whole) get plenty of attacks per round.</p><p></p><p>In general, I think the worst that can happen (for the PCs) is if the DM choose for the small monsters to "focus fire" on one PC at a time. That's bad because even with low attack scores and low damage, they still get a lot of hits. Did you consciously avoid using this tactic?</p><p></p><p>All in all, I'm happy to know that bounded accuracy is working <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Would be also nice to know how many is a good number of small monsters that generally achieves the purpose of having an encounter as interesting as yours without starting to be too much.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6767158, member: 1465"] Great game report! :) You got me a bit confused first when talking about "staying power", as this made me think first that you meant it would last long in battle, but instead you meant it is still useful for the DM for a long time in a campaign. But you skipped a bit over the last part of the story which I think it would be the most telling of bounded accuracy :) You mention that they used [I]Sleep[/I] and [I]Conjure Animals[/I] (I guess choosing the options with most critters at once?). These indeed are "mass weapons" that should work well against lots of smaller monsters. So what was it instead, that made the fight challenging? My guess would be that characters who had basically only 1 attack per round were suffering the most, so they would be "slow" against the kobolds, which instead (as a whole) get plenty of attacks per round. In general, I think the worst that can happen (for the PCs) is if the DM choose for the small monsters to "focus fire" on one PC at a time. That's bad because even with low attack scores and low damage, they still get a lot of hits. Did you consciously avoid using this tactic? All in all, I'm happy to know that bounded accuracy is working :) Would be also nice to know how many is a good number of small monsters that generally achieves the purpose of having an encounter as interesting as yours without starting to be too much. [/QUOTE]
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