[BoVD] Busted CR, the Babau

Schmoe

Adventurer
My wife bought me the Book of Vile Darkness a couple of weeks ago, and I have to say that I'm very impressed. There are tons of great ideas, spells, abilities, items, feats, and everything else you could want to make a challenging, evil enemy. So, I immediately went to work incorporating some of the material into my game.

In the game that I DM, the party is trekking across an area known as the Wasted Lands. One of the encounters that I had planned was an ancient, sealed crypt that housed a Retriever waiting to be released. After reading the BoVD, I decided to add an altar, atop which was a +3 Bloodfeeding dagger. I also wanted to play with the possession rules, so I added a demon in a secret compartment beneath the altar who was operating in the "Corrupt an Item" mode. That's where the Babau came in.

A little bit more about the party. They have 8 characters (7 PC's and an NPC), with an average character level of 8. That means that a typical EL 10 encounter should be that baseline encounter and use up 25% of party resources. The Babau, even with +2 CR for being able to posses, should only be a CR 9 creature.

Well, let me tell you it was a disaster. First of all, the party quickly determined the dagger was evil, and so left it alone. They then began searching the altar and discovered the hidden compartment. I decided the Babau would return to its body, so the possession was never a factor at all.

The Babau began by using Darkness to give it room to maneuver. It then crawled out from beneath the altar and grabbed the dagger. Using the Darkness intelligently, the combination of the strength-draining gaze, AC of 25, and the weapon-eating paste that reduces slashing damage by 1/2 was too much.

In the first battle:
The paladin lost his sword and was taken into the negatives.
The grig was drained to -1 strength and paralyzed
The druid/ranger was drained to 4 strength and had to polymorph to escape.
The dwarven ranger took about 50 points of damage.
The elven priest was drained to 6 strength and nearly immobilized by his armor.
That's when they retreated, after only doing about 30 points of damage to the demon.

In the second battle, they were better prepared and went back into the crypt. However, the demon had polymorphed into a bird and was waiting at the entrance. Once they entered, it shifted back and crept up behind the bard/sorcerer for what would have been a potentially lethal sneak attack with power attack (he has a flat-footed AC of 10). Only a natural 1 on the attack saved him.
This time the dice were with the party a little more, and they only lost two weapons (both masterwork backups which had been enchanted), though the monk was dropped unconscious and nearly died. The only reason the demon didn't Teleport out and escape is because I was feeling a little bit sorry for the party and wanted to give them a feeling of success after such a collective butt-whooping.

Some comments:
1.) An AC of 25 is incredibly tough for 7th and 8th level characters. Add in 1/2 damage from slashing and piercing weapons, and the thing was very difficult to damage.
2.) The strength-draining gaze is a killer. If characters look away, the demon just gets that much harder to hit, plus they are denied Dex bonus and the Babau has sneak attack.
3.) The acidic paste is nasty. It ate three of the party's weapons, including a magical sword, and they collectively burned through probably 40 or 50 arrows trying to bring it down.
4.) The monster can definitely dish out damage. Although the +3 Bloodfeeding dagger had something to do with that, with the recommended greataxe, the demon still would have been a fearsome foe.

Overall, I would rate the Babau as a CR of 10, maybe 11. The encounter, as it played out for my group, was probably an EL of 11, maybe 12. It's going to take them probably a couple of days just to recover all of the strength that they lost.

Anyway, I just wanted to share my experiences with a creature that has a vastly underrated CR. This just reinforces the fact that you cannot follow CR's blindly. Any thoughts?
 

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Schmoe said:
My wife bought me the Book of Vile Darkness a couple of weeks ago, and I have to say that I'm very impressed. There are tons of great ideas, spells, abilities, items, feats, and everything else you could want to make a challenging, evil enemy. So, I immediately went to work incorporating some of the material into my game.

In the game that I DM, the party is trekking across an area known as the Wasted Lands. One of the encounters that I had planned was an ancient, sealed crypt that housed a Retriever waiting to be released. After reading the BoVD, I decided to add an altar, atop which was a +3 Bloodfeeding dagger. I also wanted to play with the possession rules, so I added a demon in a secret compartment beneath the altar who was operating in the "Corrupt an Item" mode. That's where the Babau came in.

A little bit more about the party. They have 8 characters (7 PC's and an NPC), with an average character level of 8. That means that a typical EL 10 encounter should be that baseline encounter and use up 25% of party resources. The Babau, even with +2 CR for being able to posses, should only be a CR 9 creature.

Well, let me tell you it was a disaster. First of all, the party quickly determined the dagger was evil, and so left it alone. They then began searching the altar and discovered the hidden compartment. I decided the Babau would return to its body, so the possession was never a factor at all.

The Babau began by using Darkness to give it room to maneuver. It then crawled out from beneath the altar and grabbed the dagger. Using the Darkness intelligently, the combination of the strength-draining gaze, AC of 25, and the weapon-eating paste that reduces slashing damage by 1/2 was too much.

In the first battle:
The paladin lost his sword and was taken into the negatives.
The grig was drained to -1 strength and paralyzed
The druid/ranger was drained to 4 strength and had to polymorph to escape.
The dwarven ranger took about 50 points of damage.
The elven priest was drained to 6 strength and nearly immobilized by his armor.
That's when they retreated, after only doing about 30 points of damage to the demon.

In the second battle, they were better prepared and went back into the crypt. However, the demon had polymorphed into a bird and was waiting at the entrance. Once they entered, it shifted back and crept up behind the bard/sorcerer for what would have been a potentially lethal sneak attack with power attack (he has a flat-footed AC of 10). Only a natural 1 on the attack saved him.
This time the dice were with the party a little more, and they only lost two weapons (both masterwork backups which had been enchanted), though the monk was dropped unconscious and nearly died. The only reason the demon didn't Teleport out and escape is because I was feeling a little bit sorry for the party and wanted to give them a feeling of success after such a collective butt-whooping.

Some comments:
1.) An AC of 25 is incredibly tough for 7th and 8th level characters. Add in 1/2 damage from slashing and piercing weapons, and the thing was very difficult to damage.
2.) The strength-draining gaze is a killer. If characters look away, the demon just gets that much harder to hit, plus they are denied Dex bonus and the Babau has sneak attack.
3.) The acidic paste is nasty. It ate three of the party's weapons, including a magical sword, and they collectively burned through probably 40 or 50 arrows trying to bring it down.
4.) The monster can definitely dish out damage. Although the +3 Bloodfeeding dagger had something to do with that, with the recommended greataxe, the demon still would have been a fearsome foe.

Overall, I would rate the Babau as a CR of 10, maybe 11. The encounter, as it played out for my group, was probably an EL of 11, maybe 12. It's going to take them probably a couple of days just to recover all of the strength that they lost.

Anyway, I just wanted to share my experiences with a creature that has a vastly underrated CR. This just reinforces the fact that you cannot follow CR's blindly. Any thoughts?

My DM uses babau all the time. If I remember correctly they are only about 8 HD. They shouldn't have been that tough against PCs of their level, but your PCs sounded like they played its game rather than making it play theirs. If you don't use blunt weapons on them they can last a LONG time. That turns what is basically an 8 HD creature into approximately a 16HD creature by effectively doubling it HP. Functionally, your PCs upped its CR on their own.

It then takes twice as many swings to put them down and that translates into many more saves the PCs have to make against the creature's attacks. That significantly increases the likelihood that you'll loose weapons to the babau's acid and you'll fail saves against its gaze attacks.

Didn't ANYONE have a bludgeoning weapon and a greater magic weapon spell? My paladin/priest ALWAYS carries a pair of backup maces or clubs in my bag of holding and a wand of Greater Magic Weapon for just such emergencies. I usually keep these for things like Clay Golems, but the concept is the same for babau. If your party failed to stick to the rule of weapon variety it is not your fault.

I used to use babau regularly way back in my 2e Planescape days. I remember one occasion where my PCs forgot that they take 1/2 damage from slashing and piercing weapons and the battle took almost two hours as they did negligable damage to it while it was tearing into them with its halberd. Babaus have a lot of nasty special attacks and you take your chances when you fail to kill them quickly.

Tzarevitch
 

Piratecat said:
I haven't seen the monster - but how did he use a gaze attack in a darkness spell?

Actually, it didn't. It cast the Darkness to allow it to move around and attack where it wanted. When it appeared out of the darkness, everyone was subjected to its gaze attacks. It did most of its fighting outside of the darkness, it only used the darkness as a handy area to retreat to.
 

Re: Re: [BoVD] Busted CR, the Babau

I won't deny that the party's reliance on slashing and piercing weapons is a weakness of theirs (and one I plan to exploit :D ), but even so, using blunt magic weapons means that you are making a reflex save with every successful hit (again, not easy with an AC 25), and you are bound to lose a weapon or two. Each weapon lost means more time lost to preparing the next one.

Blunt ranged attacks are pretty much limited to sling stones to overcome the 1/2 damage. I challenge you to show me a character who uses a sling. Maybe 1 in 20.

Anyway, I'm not complaining about the creature. It was a fun, deadly, challenging battle, and the encounter played out pretty much like I envisioned battles with demons would when I was a wee lad reading Conan books. I just think that a Babau is way more than the typical CR 7 monster. I mean, come on, would you rather fight a Chimera or a Babau?

Tzarevitch said:


My DM uses babau all the time. If I remember correctly they are only about 8 HD. They shouldn't have been that tough against PCs of their level, but your PCs sounded like they played its game rather than making it play theirs. If you don't use blunt weapons on them they can last a LONG time. That turns what is basically an 8 HD creature into approximately a 16HD creature by effectively doubling it HP. Functionally, your PCs upped its CR on their own.

It then takes twice as many swings to put them down and that translates into many more saves the PCs have to make against the creature's attacks. That significantly increases the likelihood that you'll loose weapons to the babau's acid and you'll fail saves against its gaze attacks.

Didn't ANYONE have a bludgeoning weapon and a greater magic weapon spell? My paladin/priest ALWAYS carries a pair of backup maces or clubs in my bag of holding and a wand of Greater Magic Weapon for just such emergencies. I usually keep these for things like Clay Golems, but the concept is the same for babau. If your party failed to stick to the rule of weapon variety it is not your fault.

I used to use babau regularly way back in my 2e Planescape days. I remember one occasion where my PCs forgot that they take 1/2 damage from slashing and piercing weapons and the battle took almost two hours as they did negligable damage to it while it was tearing into them with its halberd. Babaus have a lot of nasty special attacks and you take your chances when you fail to kill them quickly.

Tzarevitch
 

Re: Re: Re: [BoVD] Busted CR, the Babau

Schmoe said:
I won't deny that the party's reliance on slashing and piercing weapons is a weakness of theirs (and one I plan to exploit :D ), but even so, using blunt magic weapons means that you are making a reflex save with every successful hit (again, not easy with an AC 25), and you are bound to lose a weapon or two. Each weapon lost means more time lost to preparing the next one.

Blunt ranged attacks are pretty much limited to sling stones to overcome the 1/2 damage. I challenge you to show me a character who uses a sling. Maybe 1 in 20.

Anyway, I'm not complaining about the creature. It was a fun, deadly, challenging battle, and the encounter played out pretty much like I envisioned battles with demons would when I was a wee lad reading Conan books. I just think that a Babau is way more than the typical CR 7 monster. I mean, come on, would you rather fight a Chimera or a Babau?


I have a character and a cohort who use slings. Admittedly they are both halflings. :D

But seriously. You really have to use blunt weapons on them otherwise you make the fight much, much worse than it needs to be (and babaus are pretty irritating foes.)

A player's refusal to equip a character with a sling is his own choice. It doesn't justify an increase in CR.

Tzarevitch
 


No, but they can use their +14 Listen skill to locate other characters and get a sense of bearing. The demon only made one attack against a foe it couldn't see, and it got lucky on the miss chance.

Basically, I used the Darkness to allow the demon to minimize the attacks against it. Here's the breakdown of how the fight went:

1.) When the compartment is revealed, demon immediately casts Darkness.

2.) While PC's scramble out of darkness, demon crawls out of compartment and gets dagger off of altar.

3.) PC's continue to retreat, dwarf falls down when he runs into another character

4.) Demon hears dwarf, makes a listen check to pinpoint his location (arbitrary DC 20), and attacks, getting lucky on miss chance.

5.) PC's, still not knowing what they are facing, array themselves around the darkness.

6.) Demon makes an appearance. Fortitude saves are failed and strength lost. Arrows glance harmlessly off the creature. It unsuccessfully tries to cast Wrack.

7.) Paladin moves forward and smites with his longsword, which is ruined. Dwarf moves and hits with sword, making the save. More arrows, ineffective spells, as PC's try to figure out what the creature is.

8.) Demon lays into paladin, dealing serious damage, then steps back into darkness. Fortitude saves are failed and strength lost.

9.) More ineffective attacks. Dwarf retreats from creature and pulls out bow. Paladin tries to attack into darkness with freshly enchanted dagger and misses, then averts his eyes.

10.) Creature emerges from darkness to sneak attack paladin, who goes down. More strength is lost.

11.) As the Babau summons more darkness, the PC's retreat. Cleric uses dimension door, followed by teleport, to retrieve paladin before the demon can finish him off.

Anyway, they certainly didn't use optimal tactics, but neither were their tactics atrocious. The battle was a group of eight 8th level characters against a single creature that is supposedly CR 7. I would normally expect such an encounter to be a relative walk in the park, even with poor tactics. This encounter was nothing of the sort and resulted in a hasty retreat.

I don't know... it's all well and good to say "Well, you have to do this, and you need to do that," but how do the PC's know what to do? It's all learned through trial and error (and some good Knowledge checks), and while that's going on, the creature is coolly going about the business of laying the smack on the party.

One of the biggest threats is the unknown:
Why are our arrows partially ineffective?
How many magic weapon spells did you have prepared today?
Are you willing to risk your only magic weapon, and would it even work?
You mean a 24 misses?
It did 13 points of damage with the dagger?
You mean we have to save every round?

There's a lot to learn about any new opponent, and I don't think it's fair to set a creature's CR based on a well-oiled group with years of practice fighting that creature. While it may not be such an issue with your basic "Hulk smash" type encounter, when facing something with such a diverse array of defenses as the Babau, it definitely is a factor.
 

It sounds to me less like a CR problem and more of a realistic encounter.

Think about it. Did the PCs expect to encounter a Demon? Demons, like Dragons, are very diverse and powerful beings for their CR. They are both physically and magically powerful; indeed, the only thing limiting them from Dragon status is the fact that they use a d8 instead of a d12 to determine hp (and they have more skill points than Dragons). As a result, I've always felt that the CR for a Demon, Devil, or any other extra-planar Outsider is based upon a prepared party.

Your PCs ran into a place they did not anticipate finding a Demon, much less a Babau, which is extremely resistant to melee classes. They had no warning, and no reason to expect the confrontation and attack. Furthermore, they were taken by surprise. AND, if you're being honest and I'm reading this right, the DM (you) treated the Demon as an intelligent, extremely dangerous creature dedicated to spreading misery and murder with frightening efficiency. Darkness is one of the most underused, effective spells to cast at lower and mid (1-9) levels. It effectively requires that PCs either cast another, stronger spell to get rid of it, or requires that they think outside the box (and use the Listen skill), especially if they're not under attack. The tactics you apply to the Demon allowed it to do a lot of damage, and this in and of itself was further facilitated by the PCs' lousy rolls. If anything, I would have considered increasing the EL (I don't know how your room was designed), but that's about it.

And, this is not a slap in the face of your players. The fact that they knew not only when to retreat but had the means to steal back in to save the Paladin is commendable (although how your Cleric cast a teleport is beyond me. Magic item?).

I think the CR is accurate in the same manner CR is accurate for Dragons.

Sounds like you had a lot of fun...
 

The Serge said:
And, this is not a slap in the face of your players. The fact that they knew not only when to retreat but had the means to steal back in to save the Paladin is commendable (although how your Cleric cast a teleport is beyond me. Magic item?).
Sounds like you had a lot of fun...

Travel domain, I'm guessing. Dim Door and Teleport are both domain spells. Eight characters, and they got schooled. I think the problem with the second battle may have been a choice of spells. The first battle they used reasonable tactics, but the EL was somewhat higher than 8, I think. I'll have to examine this beastie in the BoVD tonight.
 

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