Also, here is my version of the Phanaton, which is an amalgam of two different versions, (an old) one done by me, and the other done by BOZ (with the "Forum's Faithful").
PHANATON
Small Monstrous Humanoid
Hit Dice: 1d8+1 (5 hp)
Initiative: +2 (Dex)
Speed: 30 ft. (6 squares), climb 30 ft., glide 15 ft.
AC: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +1/-3
Attack: Bite +4 melee (1d4) or shortspear +4 melee (1d6) or sling +4 ranged (1d4)
Full Attack: Bite +4 melee (1d4) or shortspear +4 melee (1d6) or sling +4 ranged (1d4)
Space/Reach: 5 ft. / 5 ft.
Special Qualities: Darkvision 60 ft., forest empathy, prehensile tail, scent
Saves: Fort +3, Ref +6, Will +6
Abilities: Str 11 (+0), Dex 14 (+2), Con 12 (+1), Int 11 (+0), Wis 14 (+2), Cha 9 (-1)
Skills: Balance +10, Climb +12, Hide +4, Listen +4, Move Silently +12, Sleight of Hand +2, Spot +4, Survival +2*
Feats: Treefriend, Weapon Finesse B
Environment: Warm forests
Organization: Solitary, mated pair, band (10–20 plus 1 2nd-level n'chala), clan (30–300 plus 50% noncombatants, 1 warchief of 3rd-level and 2–12 bodyguards of 2nd-level), or tribe (300–900 plus 50% noncombatants, one 2nd-level n'chala per 10 adults, one 3rd-level warchief, and 2–12 2nd-level bodyguards per 30 adults, 1 king of 8th-level, and 4 bodyguards of 6th-level; villages may also have 1–3 dryads or a single guardian treant)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic good
Advancement: By character class
Level Adjustment: +1
Phanatons are an odd, reclusive, intelligent race of bipedal anthropomorphs that look like a cross between a raccoon and a monkey. They are close to nature and live exclusively in the forests of Southern Harqual.
A phanaton has a 4-foot prehensile tail and a membrane of skin stretching from its arm to its leg. These membranes can be stretched out allowing the phanaton to glide from tree to tree.
A phanaton’s fur is colored like that of a raccoon, with a dark mask over the eyes, gray-brown fur, and a ringed tail. There eyes range from bright green to a tawny yellow.
Phanatons are slightly smaller than halflings in height and weight.
These forest-dwellers speak Elven, Sylvan and their own language that consists of hoots, chatters, and clicks.
Combat
Phanatons attack opponents from the trees of their forest homes using their surprise ability to great effect. They often use small rocks or slings and shortspears when fighting from a distance. They use almost any sort of natural occurring melee weapon (made of wood or stone) when pressed into combat. Despite their small size and chaotic nature, phanatons fight bravely when cornered.
Forest Empathy (Ex): A phanaton has an empathic link with its forest surroundings, alerting it to danger before it arrives. This grants a phanaton a +2 racial bonus on all saving throws while in a forest. Phanatons are never surprised when encountered in a forest setting.
Prehensile Tail (Ex): A phanaton’s tail allows it to use its tail to manipulate objects. The tail can be used as an extra hand for Multiweapon Fighting and grants a phanaton a +2 competence bonus on Grapple checks and Climb checks.
Scent (Ex): A phanaton can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.
Skills: Phanatons use their Dexterity modifier for Climb checks, receive a +8 racial bonus to Balance and Move Silently checks, and +2 racial bonus to Sleight of Hand checks. A phanaton has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. *+2 competence bonus on Survival checks to avoid becoming lost in the forest. Note reflected in the numbers given here.
Phanatons as Characters
Phanatons favor the wilderness rogue class. Most phanaton leaders are wilderness rogues, rangers or druids. Unaligned phanaton clerics can choose any two of the following domains: Animal, Chaos, Good, Luck, and Plant.