Nifft
Penguin Herder
Oh, gotcha... I figured he was just doing a critter-to-NPC acid test. Sorry for skimming & misrepresenting. But still, you get the point: it's a comparison of power levels, not a PC build proposal.
Anyway here's how I'd do the BiaJ: drop most powers, narrow down the smallest ability set that defines what makes a BiaJ different from, say, a Human.
Here's my first stab at a PC race BiaJ:
- Size & Type: Tiny Undead
- Body Slots: Armor (jar can be upgraded), Amulet (around the neck of the jar), Hat or Crown (on top of the jar), "3rd Eye" slot. No potions, rings, rods, weapons, shield, tattoos or slotted wonderous items. Ioun stones work fine.
- Senses: darkvision 60 ft. (from undead package), otherwise normal
- Communication: telepathy 100 ft. to any subject with whom the BiaJ shares a common language.
- Manipulation: far hand at will.
- Movement: fly 20 ft. (perfect).
- Ability Scores: Str -6, Dex +0, Con --, Int +2, Wis +2, Cha +2
- Natural Attack Sequence: 1 Slam (whacking someone with your Jar), deals 1d2 bludgeoning (for a tiny weapon).
- Combat Actions: You can make grapple checks, but only to break or escape from a grapple. You can bull rush. You may not trip, sunder, or disarm with your slam attack.
- Naturally Psionic: You gain +3 Power Points.
What's the LA on this version?
-- N
Anyway here's how I'd do the BiaJ: drop most powers, narrow down the smallest ability set that defines what makes a BiaJ different from, say, a Human.
Here's my first stab at a PC race BiaJ:
- Size & Type: Tiny Undead
- Body Slots: Armor (jar can be upgraded), Amulet (around the neck of the jar), Hat or Crown (on top of the jar), "3rd Eye" slot. No potions, rings, rods, weapons, shield, tattoos or slotted wonderous items. Ioun stones work fine.
- Senses: darkvision 60 ft. (from undead package), otherwise normal
- Communication: telepathy 100 ft. to any subject with whom the BiaJ shares a common language.
- Manipulation: far hand at will.
- Movement: fly 20 ft. (perfect).
- Ability Scores: Str -6, Dex +0, Con --, Int +2, Wis +2, Cha +2
- Natural Attack Sequence: 1 Slam (whacking someone with your Jar), deals 1d2 bludgeoning (for a tiny weapon).
- Combat Actions: You can make grapple checks, but only to break or escape from a grapple. You can bull rush. You may not trip, sunder, or disarm with your slam attack.
- Naturally Psionic: You gain +3 Power Points.
What's the LA on this version?
-- N