[Brainstorm!] Custom Traits

Mark Chance

Boingy! Boingy!
So, here's the deal. Man-Day Adventures is closing in on the end of the Return to the Temple of Elemental Evil. Once done, I'm taking back the DM hat and running something like a Pathfinder game. The big catch is this: The PCs are involuntary immigrants from the modern 21st century shunted into a fantasy world.

I like the idea of traits, and I want specific modern-person traits coupled with campaign traits, all customized for the campaign. For examples of traits, see these free PDFs: Character Traits Preview and Council of Thieves Player's Guide.

Rather than hurt my brain coming up with these traits on my own, I figured I'd tap into the vast creative potential of this site's users.

So, anyone got any ideas for traits?

:)

Here's one that I thought of:

Gone Native (Campaign Trait): You've become so enamored with the strange new world you find yourself in that you've made a concerted effort to learn as much about it as you can. You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills (your choice) is always a class skill for you.
 

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