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<blockquote data-quote="Chaosmancer" data-source="post: 9320319" data-attributes="member: 6801228"><p>I did something similar for all the subclasses</p><p></p><p>[SPOILER="Dragon Sorcerer"]</p><p>Sorcerous Dragon Spells</p><p></p><p>1st: Absorb Elements (includes poison damage),Identify</p><p>3rd Dragon's Breath, Alter Self</p><p>5th Fear, Fly</p><p>7th Elemental Bane, Leonmund's Secret Chest</p><p>9th Creation, Dominate Person</p><p></p><p>Finally, any spell that deals your Ancestry damage type is considered on the Sorcerer spell list for you.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Shadow Sorcerer"]</p><p>Sorcerous Shadow Spells</p><p></p><p>1st: False Life, Arms of Hadar</p><p>3rd: Darkness, Blindness/Deafness</p><p>5th Summon Shadowspawn, Vampiric Touch</p><p>7th Evard's Black Tentacles, Shadow of Moil</p><p>9th Cloudkill, Antilife Shell</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Storm Sorcerer"]</p><p>Sorcerous Storm Spells</p><p></p><p>1st: Fog Cloud, Thunderwave</p><p>3rd: Gust of Wind, Blur</p><p>5th: Call Lightning, Sleet Storm</p><p>7th: Conjure Minor Elementals (1), Ice Storm</p><p>9th Conjure Elemental (2), Scrying</p><p></p><p>1 - Unless you gain this spell from another source, you can summon only smoke mephits, steam mephits, ice mephits, or dust mephits with it.</p><p>2 - Unless you gain this spell from another source, you can summon only Air or Water elementals with it.</p><p></p><p>Additionally, all spells that deal thunder or lightning damage are considered sorcerer spells for you</p><p>[/SPOILER]</p><p></p><p></p><p>[SPOILER="Divine Soul"]</p><p>Sorcerous Divine Spells</p><p></p><p>1st: Cure Wounds, Protection from Evil andGood</p><p>3rd: Aid, Prayer of Healing</p><p>5th: Mass Healing Word, Revivify</p><p>7th: Banishment, Death Ward</p><p>9th: Holy Weapon, Mass Cure Wounds</p><p></p><p>Alternatively, you may select a Domain spell list, instead of this list and use that.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Wilds Sorcerer"]</p><p>Sorcerous Wild Spells</p><p></p><p>1st: Chaos Bolt, Silent Image</p><p>3rd: Enhance Ability, Mirror Image</p><p>5th: Nondetection, Blink</p><p>7th: Polymorph, Confusion</p><p>9th: Seeming, Modify Memory</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Abberrant Sorcerer"]</p><p>Sorcerous Aberrant Spells</p><p></p><p>1st: Arms of Hadar, Dissonant Whispers. MindSliver</p><p>3rd: Calm Emotions, Detect Thoughts</p><p>5th: Hunger of Hadar, Sending</p><p>7th: Summon Aberration, Evard’s Black Tentacles</p><p>9th: Telekinesis, Rary's Telepathic Bond</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Clockwork Sorcerer"]</p><p>Sorcerous Clockwork Spells</p><p></p><p>1st: Alarm, Protection from Evil and Good</p><p>3rd: Aid, Lesser Restoration</p><p>5th: Dispel Magic, Protection from Energy</p><p>7th: Freedom of Movement, Summon Construct</p><p>9th: Greater Restoration, Wall of Force</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9320319, member: 6801228"] I did something similar for all the subclasses [SPOILER="Dragon Sorcerer"] Sorcerous Dragon Spells 1st: Absorb Elements (includes poison damage),Identify 3rd Dragon's Breath, Alter Self 5th Fear, Fly 7th Elemental Bane, Leonmund's Secret Chest 9th Creation, Dominate Person Finally, any spell that deals your Ancestry damage type is considered on the Sorcerer spell list for you. [/SPOILER] [SPOILER="Shadow Sorcerer"] Sorcerous Shadow Spells 1st: False Life, Arms of Hadar 3rd: Darkness, Blindness/Deafness 5th Summon Shadowspawn, Vampiric Touch 7th Evard's Black Tentacles, Shadow of Moil 9th Cloudkill, Antilife Shell [/SPOILER] [SPOILER="Storm Sorcerer"] Sorcerous Storm Spells 1st: Fog Cloud, Thunderwave 3rd: Gust of Wind, Blur 5th: Call Lightning, Sleet Storm 7th: Conjure Minor Elementals (1), Ice Storm 9th Conjure Elemental (2), Scrying 1 - Unless you gain this spell from another source, you can summon only smoke mephits, steam mephits, ice mephits, or dust mephits with it. 2 - Unless you gain this spell from another source, you can summon only Air or Water elementals with it. Additionally, all spells that deal thunder or lightning damage are considered sorcerer spells for you [/SPOILER] [SPOILER="Divine Soul"] Sorcerous Divine Spells 1st: Cure Wounds, Protection from Evil andGood 3rd: Aid, Prayer of Healing 5th: Mass Healing Word, Revivify 7th: Banishment, Death Ward 9th: Holy Weapon, Mass Cure Wounds Alternatively, you may select a Domain spell list, instead of this list and use that. [/SPOILER] [SPOILER="Wilds Sorcerer"] Sorcerous Wild Spells 1st: Chaos Bolt, Silent Image 3rd: Enhance Ability, Mirror Image 5th: Nondetection, Blink 7th: Polymorph, Confusion 9th: Seeming, Modify Memory [/SPOILER] [SPOILER="Abberrant Sorcerer"] Sorcerous Aberrant Spells 1st: Arms of Hadar, Dissonant Whispers. MindSliver 3rd: Calm Emotions, Detect Thoughts 5th: Hunger of Hadar, Sending 7th: Summon Aberration, Evard’s Black Tentacles 9th: Telekinesis, Rary's Telepathic Bond [/SPOILER] [SPOILER="Clockwork Sorcerer"] Sorcerous Clockwork Spells 1st: Alarm, Protection from Evil and Good 3rd: Aid, Lesser Restoration 5th: Dispel Magic, Protection from Energy 7th: Freedom of Movement, Summon Construct 9th: Greater Restoration, Wall of Force [/SPOILER] [/QUOTE]
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