Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorm Sorcerer upgrades. (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9320378" data-attributes="member: 58172"><p>Fixing the Wizard is part of fixing the Sorcerer.</p><p></p><p>First reorganize the spell schools thematically, so each school is a clear salient flavor.</p><p></p><p>• Abjuration (healing)</p><p>• Conjuration (planar magic, multiverse, summoning)</p><p>• Divination (spacetime, prescience, teleportation)</p><p>• Dunomancy (force, fly)</p><p>• Enchantment (mind magic)</p><p>• Evocation (elemental magic) − pick two elements from Earth, Water, Air, Fire, and Primordial (Elemental Chaos)</p><p>• Illusion (quasi-real objects)</p><p>• Necromancy (darkside)</p><p>• Transmutation (shapeshifting, animal, plant)</p><p></p><p>Every caster gets the Universal school (<em>Detect Magic, Dispel Magic, </em>etcetera, also <em>Wish</em>)</p><p></p><p></p><p>The base class of the Wizard only needs the spells from three spell schools, the ones that best characterize the traditional Wizard flavor:</p><p>• Dunomancy (force): <em>Mage Hand, Magic Missile, Shield, Mage Armor, Fly,</em> etcetera.</p><p>• Evocation (elemental magic): <em>Fireball</em>, etcetera.</p><p>• Divination (spacetime, prescience, teleportation)</p><p></p><p>Wizard subclasses can add an other spell school, such as Illusion or Transmutation, even a generalist scholar.</p><p></p><p></p><p>Then, decide on which schools best characterize the Sorcerer base class concept.</p><p></p><p>Currently, the Sorcerer flavor schools are mostly:</p><p>• Evocation (elemental magic) − pick two elements from Earth, Water, Air, Fire, and Primordial (Elemental Chaos)</p><p>• Illusion (quasi-real objects)</p><p>• Enchantment (mind magic)</p><p></p><p>But should these be the main Sorcerer flavor?</p><p></p><p>Maybe the Sorcerer should mainly focus on:</p><p>• Evocation (energy and affinity)</p><p>• Conjuration (planar magic, multiverse, summoning)</p><p>• Enchantment (mind magic)</p><p></p><p>Then the Sorcerer subclasses can add an other spell school:</p><p>• Draconic: maybe Martial features to become more gish</p><p>• Wild: all five of the Evocation elements (not just two)</p><p>• Clockwork: Abjuration (healing)</p><p>• Aberrant: Necromancy (including Aberration spells)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9320378, member: 58172"] Fixing the Wizard is part of fixing the Sorcerer. First reorganize the spell schools thematically, so each school is a clear salient flavor. • Abjuration (healing) • Conjuration (planar magic, multiverse, summoning) • Divination (spacetime, prescience, teleportation) • Dunomancy (force, fly) • Enchantment (mind magic) • Evocation (elemental magic) − pick two elements from Earth, Water, Air, Fire, and Primordial (Elemental Chaos) • Illusion (quasi-real objects) • Necromancy (darkside) • Transmutation (shapeshifting, animal, plant) Every caster gets the Universal school ([I]Detect Magic, Dispel Magic, [/I]etcetera, also [I]Wish[/I]) The base class of the Wizard only needs the spells from three spell schools, the ones that best characterize the traditional Wizard flavor: • Dunomancy (force): [I]Mage Hand, Magic Missile, Shield, Mage Armor, Fly,[/I] etcetera. • Evocation (elemental magic): [I]Fireball[/I], etcetera. • Divination (spacetime, prescience, teleportation) Wizard subclasses can add an other spell school, such as Illusion or Transmutation, even a generalist scholar. Then, decide on which schools best characterize the Sorcerer base class concept. Currently, the Sorcerer flavor schools are mostly: • Evocation (elemental magic) − pick two elements from Earth, Water, Air, Fire, and Primordial (Elemental Chaos) • Illusion (quasi-real objects) • Enchantment (mind magic) But should these be the main Sorcerer flavor? Maybe the Sorcerer should mainly focus on: • Evocation (energy and affinity) • Conjuration (planar magic, multiverse, summoning) • Enchantment (mind magic) Then the Sorcerer subclasses can add an other spell school: • Draconic: maybe Martial features to become more gish • Wild: all five of the Evocation elements (not just two) • Clockwork: Abjuration (healing) • Aberrant: Necromancy (including Aberration spells) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorm Sorcerer upgrades. (+)
Top