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Brainstorm Sorcerer upgrades. (+)
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<blockquote data-quote="Frozen_Heart" data-source="post: 9320460" data-attributes="member: 7029687"><p>I'd probably make it run off spell points for a start, and have innate sorcery as its core class mechanic. The innate sorcery then ties into subclasses, doing unique things for each one (leaning into the 'become the monster' theme). They'd still retain their low spells known, which would be made up for in the subclass.</p><p></p><p>As for subclasses, they'd be one of the most impactful in the game, similar to artificer subclasses. Their features would be big and come early, making every subclass feel completely different from the others. Every subclass then gets their own additional spells, making up for the base classes low spells known.</p><p></p><p>There would also be a 'powerful magic user/wizard ancestor' subclass for it, as it seems most people want to play sorcerer as 'wizard, but hot'.</p><p></p><p>Metamagic would not be a sorcerer thing.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 9320460, member: 7029687"] I'd probably make it run off spell points for a start, and have innate sorcery as its core class mechanic. The innate sorcery then ties into subclasses, doing unique things for each one (leaning into the 'become the monster' theme). They'd still retain their low spells known, which would be made up for in the subclass. As for subclasses, they'd be one of the most impactful in the game, similar to artificer subclasses. Their features would be big and come early, making every subclass feel completely different from the others. Every subclass then gets their own additional spells, making up for the base classes low spells known. There would also be a 'powerful magic user/wizard ancestor' subclass for it, as it seems most people want to play sorcerer as 'wizard, but hot'. Metamagic would not be a sorcerer thing. [/QUOTE]
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