Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorm Sorcerer upgrades. (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 9320560" data-attributes="member: 72555"><p>We could move Sorcerers closer to having "spell like abilities".</p><p></p><p>Ie, a sorcerer doesn't learn spells and spend spell slots. A sorcerer learns spell like abilities, and each time they use them in a day they have a chance to not be able to do so again.</p><p></p><p>Second, to distinguish a sorcerer from a wizard, what if we added riders to each spell like ability. Like, when a sorcerer gains the fireball spell like ability it comes with a package of other abilities. This is somewhat similar to the "domain" idea, but maybe at a finer grain level.</p><p></p><p>An easy example would be that every time you learn a fire spell like ability, you get a +1 bonus to damage on fire spells (including cantrips).</p><p></p><p>To make it a bit less generic, imagine if the Sorcerer class had a set of <strong>Domain</strong>s. Each <strong>Domain </strong>was associated with a set of spells. As you get more spells in a <strong>Domain</strong>, you get extra passive abilities.</p><p></p><p><strong>Domain of Fire </strong>might grant an increasing amount of bonus damage with fire spells. If you have N spells, it roughly adds +1dN to your fire spell damage. It will also eventually grant fire resistance (and maybe immunity), plus maybe cold resistance.</p><p></p><p>If the sorcerer wants higher level domain abilities, the sorcerer is encouraged to pick more fire spells.</p><p></p><p>Possibly a given spell can belong to more than one domain. When you pick a spell like ability (aka spell), you pick which domain you are going to boost. This lets us come out with new<strong> Domain</strong>s that overlap existing ones without automatic power creep.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9320560, member: 72555"] We could move Sorcerers closer to having "spell like abilities". Ie, a sorcerer doesn't learn spells and spend spell slots. A sorcerer learns spell like abilities, and each time they use them in a day they have a chance to not be able to do so again. Second, to distinguish a sorcerer from a wizard, what if we added riders to each spell like ability. Like, when a sorcerer gains the fireball spell like ability it comes with a package of other abilities. This is somewhat similar to the "domain" idea, but maybe at a finer grain level. An easy example would be that every time you learn a fire spell like ability, you get a +1 bonus to damage on fire spells (including cantrips). To make it a bit less generic, imagine if the Sorcerer class had a set of [B]Domain[/B]s. Each [B]Domain [/B]was associated with a set of spells. As you get more spells in a [B]Domain[/B], you get extra passive abilities. [B]Domain of Fire [/B]might grant an increasing amount of bonus damage with fire spells. If you have N spells, it roughly adds +1dN to your fire spell damage. It will also eventually grant fire resistance (and maybe immunity), plus maybe cold resistance. If the sorcerer wants higher level domain abilities, the sorcerer is encouraged to pick more fire spells. Possibly a given spell can belong to more than one domain. When you pick a spell like ability (aka spell), you pick which domain you are going to boost. This lets us come out with new[B] Domain[/B]s that overlap existing ones without automatic power creep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorm Sorcerer upgrades. (+)
Top