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Brainstorm Sorcerer upgrades. (+)
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<blockquote data-quote="Vael" data-source="post: 9321577" data-attributes="member: 57043"><p>To be honest, I think, assuming most of the changes made in UA stick and go to print, that the 2024 Sorcerer covers a lot of the basics of what I want. I prefer a more flexible and easier to play sorcerer class and a lot of the changes I see advocated for make them more niche, complicated to play and lock them into themes.</p><p></p><p>The ways I'd upgrade the Sorcerer are fairly simple:</p><ol> <li data-xf-list-type="ol">Make more spells that are unique to the Sorcerer. And specifically I want more spells like Dragon's Breath or Alter Self. I think Sorcerers should have access to self-only transmutation spells (as their bodies are magic), I liked giving them a self-only healing spell. I'd also give them more blast spells, ie more cones and lines and spells that emanate out from them.</li> <li data-xf-list-type="ol">Make more metamagic, and make some more unique and niche metamagic options for those that decide to play a more tightly themed Sorcerer. What was nice about the old Twin spell (aside from being really powerful) was that choosing it meant that certain spells became more favorable. I was Searing Spell to augment Fire mages, Persistent Spell for Sorcerers that are all about cast personal buff spells.</li> </ol><p>And while I like allowing Sorcerers to use spell points instead of slots, I do think they should be in the PHB using slots as default.</p></blockquote><p></p>
[QUOTE="Vael, post: 9321577, member: 57043"] To be honest, I think, assuming most of the changes made in UA stick and go to print, that the 2024 Sorcerer covers a lot of the basics of what I want. I prefer a more flexible and easier to play sorcerer class and a lot of the changes I see advocated for make them more niche, complicated to play and lock them into themes. The ways I'd upgrade the Sorcerer are fairly simple: [LIST=1] [*]Make more spells that are unique to the Sorcerer. And specifically I want more spells like Dragon's Breath or Alter Self. I think Sorcerers should have access to self-only transmutation spells (as their bodies are magic), I liked giving them a self-only healing spell. I'd also give them more blast spells, ie more cones and lines and spells that emanate out from them. [*]Make more metamagic, and make some more unique and niche metamagic options for those that decide to play a more tightly themed Sorcerer. What was nice about the old Twin spell (aside from being really powerful) was that choosing it meant that certain spells became more favorable. I was Searing Spell to augment Fire mages, Persistent Spell for Sorcerers that are all about cast personal buff spells. [/LIST] And while I like allowing Sorcerers to use spell points instead of slots, I do think they should be in the PHB using slots as default. [/QUOTE]
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