Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorming a new Rage mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 7959873" data-attributes="member: 57494"><p><img src="https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=393980&type=card" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Hi everyone. Since way back in 3E, I never liked barbarians having limited uses of rage per day. I always thought rages should be limited in another way, such as by their penalties or some sort of requirement. I never liked the idea of a barbarian "deciding" to rage; it always gave me the image of a polite barbarian cleaning their monocle and saying "no, I think it's not time to rage".</p><p></p><p>D&D has kept Rage as a daily limited mechanic ever since. I don't particularly want to see it as a short rest mechanic either. Pathfinder, though, had it as a number of rounds per day, and let you toggle it on and off. That was interesting.</p><p></p><p>Pathfinder 2, though, has made it functionally unlimited:</p><p></p><p><a href="https://2e.aonprd.com/Classes.aspx?ID=2" target="_blank">Pathfinder 2 SRD</a></p><p><span style="font-size: 18px"><strong><a href="https://2e.aonprd.com/Actions.aspx?ID=3" target="_blank">Rage</a> </strong></span></p><p><a href="https://2e.aonprd.com/Traits.aspx?ID=18" target="_blank">Barbarian</a> <a href="https://2e.aonprd.com/Traits.aspx?ID=32" target="_blank">Concentrate</a> <a href="https://2e.aonprd.com/Traits.aspx?ID=60" target="_blank">Emotion</a> <a href="https://2e.aonprd.com/Traits.aspx?ID=106" target="_blank">Mental</a></p><p><strong>Source</strong> <a href="https://paizo.com/products/btq01y0k?Pathfinder-Core-Rulebook" target="_blank"><em>Core Rulebook pg. 84</em></a></p><p><strong>Requirements</strong> You aren’t fatigued or raging.</p><p>You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:</p><ul> <li data-xf-list-type="ul">You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.</li> <li data-xf-list-type="ul">You take a –1 penalty to AC.</li> <li data-xf-list-type="ul">You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.</li> </ul><p>After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.</p><p></p><p>For those not familiar with Pathfinder 2, "agile" is a weapon trait that makes second and third attacks in a round have a lower attack penalty; pathfinder 2 operates on a 3 action system, and multiple attacks normally have a -5 cumulative penalty. The limit on agile weapons limits them stacking that additional damage more on extra attacks and keeps them with bigger more thematic weapons. </p><p></p><p>Looking at 5E, the low level (level 1-8) +2 damage is only equal to the fighter/paladin/ranger's Duelist. It's better than Great Weapon Fighting (greatsword 8.33 vs greatsword 9 with rage, but 8.5 with greataxe), but I think that's just because Great Weapon Fighting isn't that great. Once we hit level 9, we're very close to level 11 and get into competing with 2nd Extra Attack, Improved Divine Smite, and Ranger's 11th level archetype feature. Brutal Critical at 9th isn't a huge damage boost either, unless you're getting more crit bonuses from somewhere.</p><p></p><p>But, resistance to bludgeoning, piercing, and slashing damage is a big benefit. Pathfinder 2's temp HP is a much smaller benefit. Weighing the barbarian's Damage Resistance against, say, the Paladin's Lay on Hands or the Fighter's Second Wind is a lot harder.</p><p></p><p>So, how would you go about changing rage to not be limited to X/day?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7959873, member: 57494"] [IMG]https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=393980&type=card[/IMG] Hi everyone. Since way back in 3E, I never liked barbarians having limited uses of rage per day. I always thought rages should be limited in another way, such as by their penalties or some sort of requirement. I never liked the idea of a barbarian "deciding" to rage; it always gave me the image of a polite barbarian cleaning their monocle and saying "no, I think it's not time to rage". D&D has kept Rage as a daily limited mechanic ever since. I don't particularly want to see it as a short rest mechanic either. Pathfinder, though, had it as a number of rounds per day, and let you toggle it on and off. That was interesting. Pathfinder 2, though, has made it functionally unlimited: [URL='https://2e.aonprd.com/Classes.aspx?ID=2']Pathfinder 2 SRD[/URL] [SIZE=5][B][URL='https://2e.aonprd.com/Actions.aspx?ID=3']Rage[/URL] [/B][/SIZE] [URL='https://2e.aonprd.com/Traits.aspx?ID=18']Barbarian[/URL] [URL='https://2e.aonprd.com/Traits.aspx?ID=32']Concentrate[/URL] [URL='https://2e.aonprd.com/Traits.aspx?ID=60']Emotion[/URL] [URL='https://2e.aonprd.com/Traits.aspx?ID=106']Mental[/URL] [B]Source[/B] [URL='https://paizo.com/products/btq01y0k?Pathfinder-Core-Rulebook'][I]Core Rulebook pg. 84[/I][/URL] [B]Requirements[/B] You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: [LIST] [*]You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile. [*]You take a –1 penalty to AC. [*]You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. [/LIST] After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute. For those not familiar with Pathfinder 2, "agile" is a weapon trait that makes second and third attacks in a round have a lower attack penalty; pathfinder 2 operates on a 3 action system, and multiple attacks normally have a -5 cumulative penalty. The limit on agile weapons limits them stacking that additional damage more on extra attacks and keeps them with bigger more thematic weapons. Looking at 5E, the low level (level 1-8) +2 damage is only equal to the fighter/paladin/ranger's Duelist. It's better than Great Weapon Fighting (greatsword 8.33 vs greatsword 9 with rage, but 8.5 with greataxe), but I think that's just because Great Weapon Fighting isn't that great. Once we hit level 9, we're very close to level 11 and get into competing with 2nd Extra Attack, Improved Divine Smite, and Ranger's 11th level archetype feature. Brutal Critical at 9th isn't a huge damage boost either, unless you're getting more crit bonuses from somewhere. But, resistance to bludgeoning, piercing, and slashing damage is a big benefit. Pathfinder 2's temp HP is a much smaller benefit. Weighing the barbarian's Damage Resistance against, say, the Paladin's Lay on Hands or the Fighter's Second Wind is a lot harder. So, how would you go about changing rage to not be limited to X/day? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorming a new Rage mechanic
Top