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General Tabletop Discussion
*Dungeons & Dragons
Brainstorming a new Rage mechanic
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7959899" data-attributes="member: 6871653"><p>I know I already posted my take on this, but I'll copy it here:</p><p></p><p>The sting from your foes' attacks fuel the mighty fury that burns within you. Each time an hostile creature hit you for 5 damage (after resistances, immunities or damage reduction) or more, mark a level of rage. You can also use your reaction to mark a level of rage when you fail a saving throw or an ability check. The levels of rage are cumulative. Your rage lasts for 1 minute. It ends and reset to 0 level of rage early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p><p></p><p><strong>1.</strong> You have advantage on Strength checks and Strength saving throws.</p><p></p><p><strong>2.</strong> Your melee attacks using your Strength deals +3 damage</p><p></p><p><strong>3.</strong> You have resistance to Bludgeoning, Slashing and Piercing damage</p><p></p><p><strong>4.</strong> Your melee attacks using your Strength deals +5 damage</p><p></p><p><strong>5.</strong> After a hit from a melee attack using your Strength, the target's speed is reduced by 15 feet until the end of its next turn</p><p></p><p><strong>6.</strong> Once per turn, after you hit an hostile creature with a melee attack using your Strength, you deal damage equals to half the damage you did on your damage roll to every creature within 5 feet.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7959899, member: 6871653"] I know I already posted my take on this, but I'll copy it here: The sting from your foes' attacks fuel the mighty fury that burns within you. Each time an hostile creature hit you for 5 damage (after resistances, immunities or damage reduction) or more, mark a level of rage. You can also use your reaction to mark a level of rage when you fail a saving throw or an ability check. The levels of rage are cumulative. Your rage lasts for 1 minute. It ends and reset to 0 level of rage early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. [B]1.[/B] You have advantage on Strength checks and Strength saving throws. [B]2.[/B] Your melee attacks using your Strength deals +3 damage [B]3.[/B] You have resistance to Bludgeoning, Slashing and Piercing damage [B]4.[/B] Your melee attacks using your Strength deals +5 damage [B]5.[/B] After a hit from a melee attack using your Strength, the target's speed is reduced by 15 feet until the end of its next turn [B]6.[/B] Once per turn, after you hit an hostile creature with a melee attack using your Strength, you deal damage equals to half the damage you did on your damage roll to every creature within 5 feet. [/QUOTE]
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Brainstorming a new Rage mechanic
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