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General Tabletop Discussion
*Dungeons & Dragons
Brainstorming a new Rage mechanic
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<blockquote data-quote="Shiroiken" data-source="post: 7959966" data-attributes="member: 6775477"><p>The best way to have it be unlimited is to offset the benefit with a penalty, just like Reckless Attack does. Keeping the current benefits, I feel one of the following might work:</p><p></p><ul> <li data-xf-list-type="ul">You must make a melee attack on your turn if possible; the Rage does not end until after the minute has passed or you make a Wis (Cha?) save (DC: 10?) at the start of your turn</li> <li data-xf-list-type="ul">When your rage ends, your movement is reduced by half and your attacks have disadvantage for the same duration of the rage (won't hurt a lot of combats, but if the rage ends early, it can be punishing)</li> <li data-xf-list-type="ul">While raging, you have disadvantage on all Dexterity, Intelligence, Wisdom, and Charisma check and saves, and your vision is limited to 10 feet or the nearest creature (whichever is further)</li> <li data-xf-list-type="ul">You cannot trigger your rage, but instead it triggers automatically when you take damage you would resist, and lasts until the end of your next turn; until this ends you have disadvantage to attack anyone other than the creature that triggered the rage (even if it's dead)</li> </ul></blockquote><p></p>
[QUOTE="Shiroiken, post: 7959966, member: 6775477"] The best way to have it be unlimited is to offset the benefit with a penalty, just like Reckless Attack does. Keeping the current benefits, I feel one of the following might work: [LIST] [*]You must make a melee attack on your turn if possible; the Rage does not end until after the minute has passed or you make a Wis (Cha?) save (DC: 10?) at the start of your turn [*]When your rage ends, your movement is reduced by half and your attacks have disadvantage for the same duration of the rage (won't hurt a lot of combats, but if the rage ends early, it can be punishing) [*]While raging, you have disadvantage on all Dexterity, Intelligence, Wisdom, and Charisma check and saves, and your vision is limited to 10 feet or the nearest creature (whichever is further) [*]You cannot trigger your rage, but instead it triggers automatically when you take damage you would resist, and lasts until the end of your next turn; until this ends you have disadvantage to attack anyone other than the creature that triggered the rage (even if it's dead) [/LIST] [/QUOTE]
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