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General Tabletop Discussion
*Dungeons & Dragons
Brainstorming a new Rage mechanic
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<blockquote data-quote="Xeviat" data-source="post: 7960496" data-attributes="member: 57494"><p>I don't think it needs any complicated mechanics to enter it or sustain it. Half damage is cool, but the amount of healing that would require to sustain would be a drain on the party.</p><p></p><p>As I pointed out, early on, the damage portion can be balanced against Fighting Style. Any damage resistance or temp HP can be balanced against Rage's own penalties and against the Fighter's second wind. Fighters are getting 3x(5.5+level) extra hp per day, while Barbarians are just getting 1.5x(level+1) extra hp from their 7 hp per level and d12 HD.</p><p></p><p>[USER=6871653]@vincegetorix[/USER], yours looks like it has potential.</p><p></p><p>I think the only thing I'd be worried about as far as balancing is a barbarian picking up 1 level of fighter for fighting style and second wind ontop of their stuff, but that problem is already there isn't it?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7960496, member: 57494"] I don't think it needs any complicated mechanics to enter it or sustain it. Half damage is cool, but the amount of healing that would require to sustain would be a drain on the party. As I pointed out, early on, the damage portion can be balanced against Fighting Style. Any damage resistance or temp HP can be balanced against Rage's own penalties and against the Fighter's second wind. Fighters are getting 3x(5.5+level) extra hp per day, while Barbarians are just getting 1.5x(level+1) extra hp from their 7 hp per level and d12 HD. [USER=6871653]@vincegetorix[/USER], yours looks like it has potential. I think the only thing I'd be worried about as far as balancing is a barbarian picking up 1 level of fighter for fighting style and second wind ontop of their stuff, but that problem is already there isn't it? [/QUOTE]
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Brainstorming a new Rage mechanic
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