D&D 5E Brainstorming needed for DnDNext playtest: "Against the Tyranny of the Frost Giants!"

I love the idea of a dragon. That's hilarious.

Power-wise, more than two frost giants at a time may squish the party. Hmm. I wonder if I should boost them another level or two.

I'll also have to sort this out into a four hour one-shot. That really limits how much I'll be able to range off in weird directions, and I'll want the pacing to get the PCs to the heart of the problem with an hours or so to spare.
 

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I just realized: what if the advance of the frost giants is being led by an undead frost giant? That gives the clerics/paladins a reason to use their cool powers, and explains why there's only a handful of giants in this outpost. He can be planning some sort of nefarious revenge against the giant citadels themselves, so the only followers the leader has are the ones so evil and wicked they're willing to follow a huge undead abomination.

That leads to a great final scene. The leader pulls off his helm to reveal that he's a walking corpse, then uses shadow and ice to animate 20 or so skeletons of eaten prey that are scattered around the room.
 

The undead leader sounds very cool...but tough for a 7th level party. I, also, am not very clear on the power relativities of various creatures as they're lining them up for 5e...How many HD does a frost giant lich have?! I mean, he can't be a "zombie"...OO! FROST GIANT DEATH KNIGHT!!...nah. yeah. I know...too much.

I suppose it could be a frost giant wight...wights are free-willed, aren't they? With a lil' necromantic hoohah...might be doable by a 7th level party (as far as I am envisioning a 7th level party to be able to handle anyway).

But, yeah, opens you up to the question of what/why are these living giants doing here following this undead thing?! ...Could be working toward/believe it to be a "second coming" of a great prophesied jarl who's going to lead the people to overtake the world...or some such...

OO! Undead/skeletal mastedons...No, I have no idea what you'd do with them. They just popped into my head. :D Pulling the undead frost giant in his massive battle sleigh?

SQUIRREL!!!!

Ok...I'mma stop now before I write a whole dern thing that I'll then feel obligated to complete/run myself. lol.

--SD
 

[MENTION=2]Piratecat[/MENTION]:

I think having the giant challenge suddenly turning completely into an undead challenge has the potential to be a dampener, at least for dwarves in the party! Can't the necromancer giant still be a giant? (Maybe a worshipper of Hel?)
 

Pemerton, you misunderstand; the only thing better than a frost giant is a frost giant who's dropping rotting chunks of flesh as he fights. And maybe one who's riding steeldragons' undead mastodon as he charges from the other side of the giant ice cave.

There's no stats for such things yet, but it'd be simple to do. Raise HP a bit to compensate for the clerical blasting, reskin normal giant attacks as spells (but don't change the damage), and it's a quick-n-dirty boss encounter with 30 seconds of work.
 

In all honesty, a frost giant undead corpse, in a giant ice cave in a glacial rift is...unlikely...to be dropping chunks of rotting flesh. In fact, his flesh is likely to be fairly well preserved...and hard!

Though I can completely appreciate the imagery you're going for. :devil:
 



What I wanna know is, if a frost giant pulls a "Dranko," do you end up with a frozen waterfall? And how much damage would that do to the person on the receiving end, anyway?
 

Thinking this through a little more: imagine a smaller human keep beneath the overhang of a glacier. The glacier used to advance before the humans paid some druids to come in and stop it from further advancing. A ritual circle in the middle of the keep prevents the slow advance of the wall of ice, and everyone sleeps easier nowadays.

Not recently, though. The weather has been much worse recently, and there are snowstorms despite the usually mild time of year. Howls have been heard, and hulking shapes have been seen through the wind and snow. Troubled by this, the town mayor hired an ancient crone to read the prophecies. She slit open the belly of a goat and read the entrails, and with horror she told the mayor what she saw: "The avalanche of Thrugnir readies itself. Act now, or in one week this town will be destroyed."

It took three days to get the heroes into town.

-- o --

1. Trek up onto the glacier. Fight a giant guard and wolves.

2. The gates to the rift are guarded by a frost giant and a polar bear. The key is around the bear's neck.

3. Infiltrate the Rift. Quickly realize that the edge of the glacier is magically poised to snap off, tumbling down the slope into the human settlement like the world's largest bowling ball. Magical runes are carved into the ice, with more to go, and craftsmen work on it day and night. It's clear that a master spellcaster needs to trigger the ritual, however. Likely sabotage the runes, triggering a chase through the tunnels and a massive manhunt.

4. Learn that the Commander was driven from the giantish lands due to a curse, and has sworn to kill a thousand humans to end the curse and return. He's clearly not going to stop, but he's the driving force behind the giantish aggression.

5. Sneak through tunnels: the kitchens, the great hall, the treasure rooms, the mammoth corral. Avoid search parties. Head down, always down, towards the slave pits.

6. If there's time, fight the commander's bodyguards.

7. Face down the commander. He is on his undead mammoth, with his massive maul linked to the lives of nearby slaves. He animates nearby undead, relatively inconsequential to the fight but a major distraction.

8. With his dying breath the commander triggers the runes, but clearly does so improperly. If they've been sabotaged at all, they won't work. They will, however, set up feedback that will start to collapse the rift. Now the PCs must race out (and I'm not sure how to model this in a big, sprawling dungeon using D&D Next mechanics) against the clock.
 
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