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General Tabletop Discussion
*Dungeons & Dragons
Brainstorming New Wildshape/Polymorph
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<blockquote data-quote="Xeviat" data-source="post: 7131568" data-attributes="member: 57494"><p>A cleric could, but the cleric doesn't also get 42 (polar bear example) extra HP twice per short rest on top of having spell slots to refill HP.</p><p></p><p>As for where I could go with the variant, the Barbarian might be a point to start looking at. Rage doesn't give extra HP, but it gives resistance to damage. That could be a less fiddly way of handling things.</p><p></p><p>But then the question is really what is the Moon Druid meant to do with their wildshape? Is it meant to be an occasional thing or a rather constant thing?</p><p></p><p>I definitely am not looking to nerf the moon druid (except maybe at the very low levels). I'm mostly concerned that the high level forms just end up being extra HP. I'm also concerned about the power of infinite mammoth at level 20, but level 20 is all over the place.</p><p></p><p>My gut says I'd rather the moon druid have some preset forms, lets say a "battle form" (comparable to a rogue; highish damage, low AC), a "dire form" (comparable to a fighter; higher defenses), and the elemental form on top of a small scouting form, swimming form, and flying form for the base druid. Think WoW almost. Given that the Valor Bard, Blade Warlock, and Bladesinger Wizard are given Extra Attack, the moon druid would basically be the "attacker druid" with a solid basic attack in their beast form. Resistance to damage could work as a way of handling a defensive form, and they could still keep Combat Wild Shape's bonus action heal (I'd also be tempted to give Primal Strike a bonus action smite).</p><p></p><p>Would that be something you think you'd be okay with?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7131568, member: 57494"] A cleric could, but the cleric doesn't also get 42 (polar bear example) extra HP twice per short rest on top of having spell slots to refill HP. As for where I could go with the variant, the Barbarian might be a point to start looking at. Rage doesn't give extra HP, but it gives resistance to damage. That could be a less fiddly way of handling things. But then the question is really what is the Moon Druid meant to do with their wildshape? Is it meant to be an occasional thing or a rather constant thing? I definitely am not looking to nerf the moon druid (except maybe at the very low levels). I'm mostly concerned that the high level forms just end up being extra HP. I'm also concerned about the power of infinite mammoth at level 20, but level 20 is all over the place. My gut says I'd rather the moon druid have some preset forms, lets say a "battle form" (comparable to a rogue; highish damage, low AC), a "dire form" (comparable to a fighter; higher defenses), and the elemental form on top of a small scouting form, swimming form, and flying form for the base druid. Think WoW almost. Given that the Valor Bard, Blade Warlock, and Bladesinger Wizard are given Extra Attack, the moon druid would basically be the "attacker druid" with a solid basic attack in their beast form. Resistance to damage could work as a way of handling a defensive form, and they could still keep Combat Wild Shape's bonus action heal (I'd also be tempted to give Primal Strike a bonus action smite). Would that be something you think you'd be okay with? [/QUOTE]
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Brainstorming New Wildshape/Polymorph
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