Xeviat
Hero
Hi everyone. In this thread, I'd like to discuss creating a new system for polymorph and wildshape, especially Circle of the Moon Druid wildshape. I don't want to get bogged down on if these systems should be changed, but on how to change them. I would like to discuss where the problems are, what works, and what isn't working. I am aware that the existing systems are working for most people, especially given that google doesn't bring up much when searching "D&D 5E variant wild shape". So, here goes.
My chief concern is with the circle of the moon Druid. From my experience, the forms are too powerful at low levels and then there is a damage drop off at higher levels where the ability just becomes a source of piles of HP. I appreciate how simple it is to use, especially since I use Roll20 mostly, but I don't think it's quite doing its job. Gaining the animal's hp, on top of being able to heal as a bonus action with spell slots, makes them nearly unkillable.
I believe wildshape shouldn't give you a separate pool of HP. It should just use your own HP. I haven't had a caster use polymorph in my games yet, but I suspect concentration works as a big balancer for those spells.
Rather than use the animal stats out of the monster manual, I've always wanted to have form choices with a list of abilities you can choose. But that might be far too complex.
But I'm worried that simply having wildshape use your own HP would be a big nerf, especially since many animals seem to be built with low AC and high HP for their CR.
What are your thoughts? How have moon Druids worked out in your games?
Sent from my iPhone using Tapatalk
My chief concern is with the circle of the moon Druid. From my experience, the forms are too powerful at low levels and then there is a damage drop off at higher levels where the ability just becomes a source of piles of HP. I appreciate how simple it is to use, especially since I use Roll20 mostly, but I don't think it's quite doing its job. Gaining the animal's hp, on top of being able to heal as a bonus action with spell slots, makes them nearly unkillable.
I believe wildshape shouldn't give you a separate pool of HP. It should just use your own HP. I haven't had a caster use polymorph in my games yet, but I suspect concentration works as a big balancer for those spells.
Rather than use the animal stats out of the monster manual, I've always wanted to have form choices with a list of abilities you can choose. But that might be far too complex.
But I'm worried that simply having wildshape use your own HP would be a big nerf, especially since many animals seem to be built with low AC and high HP for their CR.
What are your thoughts? How have moon Druids worked out in your games?
Sent from my iPhone using Tapatalk