Kariotis
Explorer
Disclaimer: I'm biased towards D&D 4e as my system of choice, but I think this topic really concerns D&D in general and D20 systems as a whole.
I enjoy the smooth bell curve results of using double dice in many other systems. I'm sure you can't just replace the D20 in D&D with 2D10 without seriously screwing up a lot of other systems and the balance of published modules and stat blocks, but I never did the calculations or tried it out for more than a gaming session or two, where it actually worked quite nicely. I made 20 and 19 into crits and 2 and 3 into fumbles.
Anybody else tried it out? Experiences? For those more mathematically and game design-wise inclined, what would be things to keep in mind when planning to adopt this change for longer adventures or campaigns?
I enjoy the smooth bell curve results of using double dice in many other systems. I'm sure you can't just replace the D20 in D&D with 2D10 without seriously screwing up a lot of other systems and the balance of published modules and stat blocks, but I never did the calculations or tried it out for more than a gaming session or two, where it actually worked quite nicely. I made 20 and 19 into crits and 2 and 3 into fumbles.
Anybody else tried it out? Experiences? For those more mathematically and game design-wise inclined, what would be things to keep in mind when planning to adopt this change for longer adventures or campaigns?