Lusksinger
Villager
After a very prolonged first section of my campaign, the group is finally nearing the end and ready to move on to the next part. However, I still have a bit of work to do. Rather than be heavily combat based for leveling up, I wanted them to gain experience for disarming traps.
However, there's a specific type of trap I'm looking for. The world I'm using is a homebrew fairy tale setting I've made. This section will involve a combination of Jack and the Beanstalk and also The Old Lady Who Lived in a Shoe. The giant is a Cloud Giant who has, to put it simply, gotten quite tired of dealing with pests coming in for his loot.
He routinely sprays poison into his walls. He's set up sticky glue traps dangling from the ceiling for characters who can fly (literally fly traps). A giant mouse trap rigged with a bag of gold instead of a wedge of cheese. Rather than a mouse hotel, you have a fake room that looks incredibly comfortable and inviting. Once inside, the pressure plate shuts the door behind you and traps you within. I've also got a really basic bucket trap -- characters walking over something like a ruler that slips and falls into a bucket, taking them with it. They'd take fall damage but also bludgeoning damage from the very large ruler.
So far this is all I have, but I'm in need of more unless I want to design more monsters for encounters (which would probably just be spiders or something). As it is, the only planned fights I have are for the giant himself and a stray winged cat that he's taken a liking to if only because it helps keep adventurers away.
Feel free to drop some ideas on other traps to keep out pesky wanna-be heroes!
However, there's a specific type of trap I'm looking for. The world I'm using is a homebrew fairy tale setting I've made. This section will involve a combination of Jack and the Beanstalk and also The Old Lady Who Lived in a Shoe. The giant is a Cloud Giant who has, to put it simply, gotten quite tired of dealing with pests coming in for his loot.
He routinely sprays poison into his walls. He's set up sticky glue traps dangling from the ceiling for characters who can fly (literally fly traps). A giant mouse trap rigged with a bag of gold instead of a wedge of cheese. Rather than a mouse hotel, you have a fake room that looks incredibly comfortable and inviting. Once inside, the pressure plate shuts the door behind you and traps you within. I've also got a really basic bucket trap -- characters walking over something like a ruler that slips and falls into a bucket, taking them with it. They'd take fall damage but also bludgeoning damage from the very large ruler.
So far this is all I have, but I'm in need of more unless I want to design more monsters for encounters (which would probably just be spiders or something). As it is, the only planned fights I have are for the giant himself and a stray winged cat that he's taken a liking to if only because it helps keep adventurers away.
Feel free to drop some ideas on other traps to keep out pesky wanna-be heroes!