GMMichael
Guide of Modos
1) Not even professional football teams can get the whole defense to immediately focus on the ball carrier (or simultaneously run away). Until, let's say, six seconds go by and a bit of communication happens.From another thread, the topic of retreat has come up, it sounds like it might be difficult for a couple of reasons:
- The Cyclical nature of initiative makes it difficult for the party to retreat (Ol' Tim the Timid can still run off on his own though).
- Movement speeds are largely the same between PCs and NPCs/Monsters, if you run away by dashing, the enemy can mostly keep up.
2) This is a reward for those who didn't wear heavy armor, no? It's not that hard for the DM to say, "since you're both dashing at speeds of 30, let's get some athletics checks to see who makes more progress."
But, talk about some interesting character development! "Regdar, to this day, won't fight kobolds, due to the trauma from leaving Mialee behind that day."The combination of going to pick up fallen partymember, disengaging, and somehow getting away from enemies (who are all also moving 30ft+) is kind of impossible.