Break like the wind..or Which Witch?

I, personally, use the Witch variant rules out of 2E Player's Option: Spells and Magic.

It pretty much treats the Wizard close to the same, with more opportunities for power with darker and darker pacts with dark ones.

And, there's always a lingering percentile chance of them manifesting new obvious signs of demonic pacts (always with an advantage, though, like red, glowing eyes that grant Darkvision).

There's also an Alienist variant. :D
 

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