dave_o
Explorer
I, personally, use the Witch variant rules out of 2E Player's Option: Spells and Magic.
It pretty much treats the Wizard close to the same, with more opportunities for power with darker and darker pacts with dark ones.
And, there's always a lingering percentile chance of them manifesting new obvious signs of demonic pacts (always with an advantage, though, like red, glowing eyes that grant Darkvision).
There's also an Alienist variant.
It pretty much treats the Wizard close to the same, with more opportunities for power with darker and darker pacts with dark ones.
And, there's always a lingering percentile chance of them manifesting new obvious signs of demonic pacts (always with an advantage, though, like red, glowing eyes that grant Darkvision).
There's also an Alienist variant.
