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<blockquote data-quote="pemerton" data-source="post: 6475580" data-attributes="member: 42582"><p>A lot of people play D&D to win. It is the default approach espoused by Gygax in his DMG, by Moldvay in his Basic rulebook, and is familiar to the wider contemporary community through playing computer games.</p><p></p><p>What the limits on permissible tactics are is a matter of preference, but gaming the GM is itself pretty tried-and-true in the D&D community, and part-and-parcel of a "rulings not rules" philosophy. My players make sure to build PCs who are capable against undead and demons because they know that those are my overall favourite monster types. That's a type of gaming of the GM, and it does the game no harm at all - in fact it improves it, by ensuring a degree of "fit" between protagonists and antagonists.</p><p></p><p>I agree with those who say that the OP was somewhat tongue-in-cheek. But the question of what range of rulings for various key rules are plausible, and what effect they have on the power of various PCs (and their players) in what circumstances is a completely sensible one. There is a recent thread on surprise, for instance, which canvasses various interpretations of the surprise rules and shows that those different interpretations will make potentially big differences to game play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6475580, member: 42582"] A lot of people play D&D to win. It is the default approach espoused by Gygax in his DMG, by Moldvay in his Basic rulebook, and is familiar to the wider contemporary community through playing computer games. What the limits on permissible tactics are is a matter of preference, but gaming the GM is itself pretty tried-and-true in the D&D community, and part-and-parcel of a "rulings not rules" philosophy. My players make sure to build PCs who are capable against undead and demons because they know that those are my overall favourite monster types. That's a type of gaming of the GM, and it does the game no harm at all - in fact it improves it, by ensuring a degree of "fit" between protagonists and antagonists. I agree with those who say that the OP was somewhat tongue-in-cheek. But the question of what range of rulings for various key rules are plausible, and what effect they have on the power of various PCs (and their players) in what circumstances is a completely sensible one. There is a recent thread on surprise, for instance, which canvasses various interpretations of the surprise rules and shows that those different interpretations will make potentially big differences to game play. [/QUOTE]
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