Werebat
Explorer
OK, so the DMG is finally out and we've all had some time to read it -- now, how can we BREAK THE GAME?!?
I want to know what "hacks" I can use to make my DM cry!
Overall, the move from 3rd-4th to 5th Edition has been a move away from loads of exploitable rules to a system where "what the DM says, goes" -- which means that instead of DMs having to deal with rules lawyering min/maxers who constantly wreck their games with little exploits, they'll be having to deal with wheedling min/maxers who constantly wreck their games with incessant pleas for them to rule certain ways on certain things.
So -- what sorts of things should real powergamers be trying to wheedle out of their DMs? What's the best way to twist a DM's arm to get them to rule the way you want them to? With a small group of players, there's always the old standby of the (unspoken, of course) threat to up and leave the table. What else?
I can't WAIT to start pressuring my DM into stuff!
I want to know what "hacks" I can use to make my DM cry!
Overall, the move from 3rd-4th to 5th Edition has been a move away from loads of exploitable rules to a system where "what the DM says, goes" -- which means that instead of DMs having to deal with rules lawyering min/maxers who constantly wreck their games with little exploits, they'll be having to deal with wheedling min/maxers who constantly wreck their games with incessant pleas for them to rule certain ways on certain things.
So -- what sorts of things should real powergamers be trying to wheedle out of their DMs? What's the best way to twist a DM's arm to get them to rule the way you want them to? With a small group of players, there's always the old standby of the (unspoken, of course) threat to up and leave the table. What else?
I can't WAIT to start pressuring my DM into stuff!