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<blockquote data-quote="Werebat" data-source="post: 6477110" data-attributes="member: 40158"><p>Yes, "Rule Zero" and all that. But a system that intentionally doesn't address certain situations that are likely to come up in game is taking a different approach than a system that creates rules (or "guidelines", if you prefer) for as many situations as possible -- and this difference is important.</p><p></p><p>The more a DM deviates from the RAW, the more likely his players will be to get upset. If the DM decides to give full arcane casting to all classes that don't already have it, the wizard's player is most likely going to be irked (assuming the DM doesn't also give wizards some equally juicy goodie). So yeah, the DM always had power to change the rules (consider E6), but there are prices to be paid for exercising that power.</p><p></p><p>In 3E and PF, advantage went to the masters of min/max as well as those who could "fake it" by doing web searches for "ultimate builds". From what I can see, 5E is shaping up to be a game where advantage does to the players who are best at manipulating their DMs. I've already pointed out that given the easy dissemination of information in our society, this is probably the lesser of two evils.</p></blockquote><p></p>
[QUOTE="Werebat, post: 6477110, member: 40158"] Yes, "Rule Zero" and all that. But a system that intentionally doesn't address certain situations that are likely to come up in game is taking a different approach than a system that creates rules (or "guidelines", if you prefer) for as many situations as possible -- and this difference is important. The more a DM deviates from the RAW, the more likely his players will be to get upset. If the DM decides to give full arcane casting to all classes that don't already have it, the wizard's player is most likely going to be irked (assuming the DM doesn't also give wizards some equally juicy goodie). So yeah, the DM always had power to change the rules (consider E6), but there are prices to be paid for exercising that power. In 3E and PF, advantage went to the masters of min/max as well as those who could "fake it" by doing web searches for "ultimate builds". From what I can see, 5E is shaping up to be a game where advantage does to the players who are best at manipulating their DMs. I've already pointed out that given the easy dissemination of information in our society, this is probably the lesser of two evils. [/QUOTE]
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