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BREAKING 5th Edition!
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<blockquote data-quote="Werebat" data-source="post: 6477317" data-attributes="member: 40158"><p>That last bit could come across as a little snide, but I'll assume you didn't mean it that way.</p><p></p><p></p><p></p><p></p><p>I've actually been interested in running some Savage Worlds with them, but they don't seem overly interested. I've run E6 variants for my last two campaigns, but in general the result was the usual portion of the players finding ways to bend those systems over barrels in the end coupled with the players getting bored with limited access to high level spells and magic items.</p><p></p><p>At this juncture I've simply chosen to take a break from DMing for a while. One of them is trying their hands at Pathfinder. Interestingly, they have already chosen to ban magic item crafting. We'll see where that campaign goes (I'll be playing an alchemist).</p><p></p><p>I'm optimistic about 5E, and will probably use it to run my next game, but curious to see what sort of exploits they'll end up using. As I said, my opinion is that the 5E powergamer will get more out of DM wheedling than rules lawyering -- which will empower some powergamers and be a problem for others.</p></blockquote><p></p>
[QUOTE="Werebat, post: 6477317, member: 40158"] That last bit could come across as a little snide, but I'll assume you didn't mean it that way. I've actually been interested in running some Savage Worlds with them, but they don't seem overly interested. I've run E6 variants for my last two campaigns, but in general the result was the usual portion of the players finding ways to bend those systems over barrels in the end coupled with the players getting bored with limited access to high level spells and magic items. At this juncture I've simply chosen to take a break from DMing for a while. One of them is trying their hands at Pathfinder. Interestingly, they have already chosen to ban magic item crafting. We'll see where that campaign goes (I'll be playing an alchemist). I'm optimistic about 5E, and will probably use it to run my next game, but curious to see what sort of exploits they'll end up using. As I said, my opinion is that the 5E powergamer will get more out of DM wheedling than rules lawyering -- which will empower some powergamers and be a problem for others. [/QUOTE]
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