Manbearcat
Legend
double post
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These authors aren't trying to model reality: they're making the points they want to make using story components adapted from reality.
But D&D worlds have no need for a clear distinction between magic and reality. When I play, I’m not modeling the real world, or even the real world + magic. I’m modeling a fantasy world, where I can edit natural laws that get in the way of my fun.
Brave New World is quite interesting in this respect.Aldous Huxley (Brave New World) and Andrew Stanton (Wall-E) weren't trying to simulate dystopian futures. The worlds were conduits for the authors' social/political commentaries (warnings?) and ruminations (affirmations?) upon the human condition.
I suppose that someone might, but I've always thought that hand-wavium and action movie physics are based on a lack of explanation. "Eh, it doesn't matter, so whatever. It's just a game/movie, etc." But maybe that's not everyone's idea of what those terms mean.Some might say this confirms the stereotype of hand-wavium and action movie physics. No?
Dickens is a realist, yes. As, per your link, is Flaubert. But to think of their works as simulations of anything strikes me as absurd. Madame Bovary isn't a simulation of the life of the bourgeoisie - it's an attack upon it. Great Expectations isn't a simulation of what happens when the younger brother of a smith's wife receives an anonymous bequest - at least as it spoke to me when I read it, it's about the illusions that drive so much of modern social dynamics.
These authors aren't trying to model reality: they're making the points they want to make using story components adapted from reality.
) The nature of that processing is what (sorta) determines whether a game is Sim or Gamist. Of course, this was kinda the problem with 2e that lead to railroading. Folks wanted to bring that literary expression to gaming, and it didn't work out so well.