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General Tabletop Discussion
*Pathfinder & Starfinder
Breaking Magic Items
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 324646" data-attributes="member: 5335"><p>For starters, most micelleneous magic items are not built to be as sturdy as a WEAPON, whose sole purpose is to break other things.</p><p></p><p>Also, Forsakers are considered to have natural weapons of a certain enhancement bonus dependant on their level. So a Mid level Forsaker should have no problem snapping a +1 sword.</p><p></p><p>Certain types of damage ignore DR as well, such as falling damage. A ten ton foundation stone should do the trick, but even cataput shot would still have to be enchanted, as it is considered a weapon. You could also use energy to destroy something. A +1 dagger tossed into lava is going to melt. Or maybe you need a +1 Volcano.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The reason they made it hard to destroy magic weapons is because they should be powerful. Besides, do you really want to see your shiney new +5 Holy Avenger brought down by a simple Sunder attack? </p><p></p><p>If you want to make it possible for a magic weapon to be destroyed by non-magical means, you could turn their bonus into a DR rating, and stay close to the rules as they stand. Say 5x (or 10x) their enhancement bonus.</p><p></p><p>So at +1, DR of 5 / +1</p><p>+2 = 10 / +2</p><p>+3 = 15 / +3, ect.</p><p></p><p>Add this to their base hardness, and they remain difficult to hurt, but not impossible.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 324646, member: 5335"] For starters, most micelleneous magic items are not built to be as sturdy as a WEAPON, whose sole purpose is to break other things. Also, Forsakers are considered to have natural weapons of a certain enhancement bonus dependant on their level. So a Mid level Forsaker should have no problem snapping a +1 sword. Certain types of damage ignore DR as well, such as falling damage. A ten ton foundation stone should do the trick, but even cataput shot would still have to be enchanted, as it is considered a weapon. You could also use energy to destroy something. A +1 dagger tossed into lava is going to melt. Or maybe you need a +1 Volcano.:) The reason they made it hard to destroy magic weapons is because they should be powerful. Besides, do you really want to see your shiney new +5 Holy Avenger brought down by a simple Sunder attack? If you want to make it possible for a magic weapon to be destroyed by non-magical means, you could turn their bonus into a DR rating, and stay close to the rules as they stand. Say 5x (or 10x) their enhancement bonus. So at +1, DR of 5 / +1 +2 = 10 / +2 +3 = 15 / +3, ect. Add this to their base hardness, and they remain difficult to hurt, but not impossible. [/QUOTE]
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