Crosswind said:Hong - I don't necessarily think it was overlooked. I haven't said that, anywhere. You'll notice that even my posting title has a question mark in it.
However, we know a -lot- about the system from blurbs, etc. Almost everything. This is a really fundamental part, and it seems strange to me that we haven't heard anything about it.
Ginnel - Comparing it to melee isn't accurate. Melee goes against AC, except with powers (which are supposed to be better). AC gets armor to balance out where melee gets bonuses.
Basically, you've got a +8 differential. That means a skill check works 80% of the time. If you get significant gains from making those checks, that's pretty amazing.
-Cross
Well, because the math is unbalanced.DandD said:Which skill is the problematic one that can, and what effect are we talking about? Intimidate? Where, as I read it by hong's post, you simply get a +1 bonus to attack afterwards? And, according to Novem5er, hostile enemies get an additional +10 bonus to resist against intimidate attempts in battle?
What's the problem? I don't see anything unbalanced with it.
Please explain it to me.![]()
I didn't mean to say that Intimidate vs Will gives +1 to one attack. I was saying, hypothetically, IF Intimidate vs Will had a sucky payoff, it wouldn't matter if you always succeeded.DandD said:Which skill is the problematic one that can, and what effect are we talking about? Intimidate? Where, as I read it by hong's post, you simply get a +1 bonus to attack afterwards? And, according to Novem5er, hostile enemies get an additional +10 bonus to resist against intimidate attempts in battle?
What's the problem? I don't see anything unbalanced with it.
Please explain it to me.![]()
Rafe said:I agree with that to some extent. At lower levels, someone trained in Intimidate with a high Charisma could have a +9 vs a likely 12-15 Will defense - not tough to beat. By paragon (or mid-paragon) levels, it will have balanced out.