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General Tabletop Discussion
*Pathfinder & Starfinder
Breaking the Rules of Combat
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<blockquote data-quote="ashockney" data-source="post: 5952113" data-attributes="member: 1363"><p>Saagael</p><p></p><p>I don't think you're breaking the rules system, at all! I think you're building it precisely as intended. An epic campaign (in any edition) should include modules that are:</p><p></p><p>EPIC Settings</p><p>EPIC Situations</p><p>EPIC Villains</p><p>EPIC Odds</p><p>EPIC Consequences</p><p></p><p>You have to think that these guys are veritable GODS with followers/minions/resources among the widest and richest imaginable. This in a medieval fantasy setting where magic weaves into the fabric of all things! What would be something so great that it would draw one heroes attention, let alone the entire band of heroes at the same time? I think the recent Avengers movie was a terrific example of this.</p><p></p><p>Here's an example from a recent module I ran for epic players, based upon Queen of the Demonweb Pits. </p><p></p><p>Setting - Llolth's High Priestess Fane/Llolth's <u><strong>home</strong></u> plane</p><p>Situation - Llolth finalizing plans to genocide elves of Cormanthor</p><p>Villains - High Priestesses/Yochlols/Powerful Demons/Driders/Llolth who must be defeated three separate times (transforms in power each defeat)</p><p>Odds - the players were outnumbered 5:1 to 10:1 in most encounters</p><p>Consequences - Each ROUND a players mortality was risked, failure in stopping Llolth meant the genocide of the elves</p><p></p><p>As you suggested, imagine skill challenges for setting, situation, and consequences CONSTANTLY through and between battles. They were walking deities however with magnificent resources so they sliced through it like butter. One of the first things I think "breaks" the system is the "odds". You can all but COMPLETELY IGNORE the recommended challenge levels. These parties are AMAZINGLY resilient and if you crack their defenses they have tons of ways to recover, quickly. Finally, I agree with you, and I COMPLETELY broke the rules surrounding the big bad (Llolth) at the end, and took a page from the old MMORPG scenario of having to fight her THREE SEPARATE TIMES, in three MORE CHALLENGING locations, in three SEPARATE forms! What was amazing to me...this is how the ORIGINAL module for Queen reads as written by EGG. Brilliant!</p><p></p><p>Good gaming!</p></blockquote><p></p>
[QUOTE="ashockney, post: 5952113, member: 1363"] Saagael I don't think you're breaking the rules system, at all! I think you're building it precisely as intended. An epic campaign (in any edition) should include modules that are: EPIC Settings EPIC Situations EPIC Villains EPIC Odds EPIC Consequences You have to think that these guys are veritable GODS with followers/minions/resources among the widest and richest imaginable. This in a medieval fantasy setting where magic weaves into the fabric of all things! What would be something so great that it would draw one heroes attention, let alone the entire band of heroes at the same time? I think the recent Avengers movie was a terrific example of this. Here's an example from a recent module I ran for epic players, based upon Queen of the Demonweb Pits. Setting - Llolth's High Priestess Fane/Llolth's [U][B]home[/B][/U] plane Situation - Llolth finalizing plans to genocide elves of Cormanthor Villains - High Priestesses/Yochlols/Powerful Demons/Driders/Llolth who must be defeated three separate times (transforms in power each defeat) Odds - the players were outnumbered 5:1 to 10:1 in most encounters Consequences - Each ROUND a players mortality was risked, failure in stopping Llolth meant the genocide of the elves As you suggested, imagine skill challenges for setting, situation, and consequences CONSTANTLY through and between battles. They were walking deities however with magnificent resources so they sliced through it like butter. One of the first things I think "breaks" the system is the "odds". You can all but COMPLETELY IGNORE the recommended challenge levels. These parties are AMAZINGLY resilient and if you crack their defenses they have tons of ways to recover, quickly. Finally, I agree with you, and I COMPLETELY broke the rules surrounding the big bad (Llolth) at the end, and took a page from the old MMORPG scenario of having to fight her THREE SEPARATE TIMES, in three MORE CHALLENGING locations, in three SEPARATE forms! What was amazing to me...this is how the ORIGINAL module for Queen reads as written by EGG. Brilliant! Good gaming! [/QUOTE]
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