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*Pathfinder & Starfinder
Breaking the Rules of Combat
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<blockquote data-quote="Saagael" data-source="post: 5956624" data-attributes="member: 84839"><p>Bumping this thread with another idea I've had.</p><p></p><p>So I was watching the new Sherlock Holmes movies (with Robert Downy Jr.), and if you've seen the movies, you'll recognize the scenes where Holmes goes into precognitive state, where he plays out the sequence of a fight in his mind, and then goes on to flawlessly enact the previously predicted fight.</p><p></p><p>This made me think of a way to involve this sort of thing with players. Here's how I think it'd work:</p><p></p><p>At some point in the battle, without the players' knowledge, you take a "snapshot" of the game as it exists. Characters' hit points, bonuses, etc. All character and monster information is "saved".</p><p></p><p>Then the events of a round or two player out in the fight. The players don't notice anything has changed, but the enemy, preferably a big bad boss, knows that everything that's happening is an illusion or all in the PCs' heads.</p><p></p><p>During this time the DM can record d20 rolls that the players make. Attacks, saves, skills, etc. I'd guess by writing it down on a piece of paper something like "Fighter Bob rolls 13 for skills; fighter bob rolls 2 for attack", and so on. Alternatively, just have the players jot down the results of their d20 rolls.</p><p></p><p>Then, at some undisclosed amount of time, the combat snaps back to where the snapshot was taken earlier. HP, statuses, bonuses and the rest are all rolled back. Then, the players can continue the fight, knowing what will happen. I'd play the boss using the same moves and attacks, so the players can use the foreknowledge to their advantage. This would be represented by the players using the rolls that they made previously, but they could choose which roll they use when (so the attack rolled a natural 1 in the illusion, they could choose to have that roll be used on a save instead).</p><p></p><p>This is a first pass of an idea, and seems like it would require a lot of bookkeeping. I play on a virtual tabletop, so taking a snapshot of the combat is as easy as copy/pasting the combat map the players are. I'm not sure how viable it would be in person, but I think it'd be an interesting mechanic for a Lolth or Raven Queen based fight (or against any enemy that has some basis with the idea of fate).</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Saagael, post: 5956624, member: 84839"] Bumping this thread with another idea I've had. So I was watching the new Sherlock Holmes movies (with Robert Downy Jr.), and if you've seen the movies, you'll recognize the scenes where Holmes goes into precognitive state, where he plays out the sequence of a fight in his mind, and then goes on to flawlessly enact the previously predicted fight. This made me think of a way to involve this sort of thing with players. Here's how I think it'd work: At some point in the battle, without the players' knowledge, you take a "snapshot" of the game as it exists. Characters' hit points, bonuses, etc. All character and monster information is "saved". Then the events of a round or two player out in the fight. The players don't notice anything has changed, but the enemy, preferably a big bad boss, knows that everything that's happening is an illusion or all in the PCs' heads. During this time the DM can record d20 rolls that the players make. Attacks, saves, skills, etc. I'd guess by writing it down on a piece of paper something like "Fighter Bob rolls 13 for skills; fighter bob rolls 2 for attack", and so on. Alternatively, just have the players jot down the results of their d20 rolls. Then, at some undisclosed amount of time, the combat snaps back to where the snapshot was taken earlier. HP, statuses, bonuses and the rest are all rolled back. Then, the players can continue the fight, knowing what will happen. I'd play the boss using the same moves and attacks, so the players can use the foreknowledge to their advantage. This would be represented by the players using the rolls that they made previously, but they could choose which roll they use when (so the attack rolled a natural 1 in the illusion, they could choose to have that roll be used on a save instead). This is a first pass of an idea, and seems like it would require a lot of bookkeeping. I play on a virtual tabletop, so taking a snapshot of the combat is as easy as copy/pasting the combat map the players are. I'm not sure how viable it would be in person, but I think it'd be an interesting mechanic for a Lolth or Raven Queen based fight (or against any enemy that has some basis with the idea of fate). What do you guys think? [/QUOTE]
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Breaking the Rules of Combat
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