[Size=+2]SERAFELION SEDGEMARA[/size]
HUMAN
Gestalt Character
1: CLERIC of BOCCOB/BARD
Alignment: Neutral Good
Height: 6'2"
Weight: 184lbs
Hair: None (Salt and pepper beard and moustache)
Eyes: Green
Age: 22
STR:13 (+1)
DEX:12 (+1)
CON:13 (+1)
INT:17 (+3)
WIS:15 (+2)
CHA:14 (+2)
Class and Racial Abilities:
[Size=-2]Cleric: Proficient with All Armor (L,M,H) & Shields except tower, Proficient with all Simple Weapons, Good Aura(EX), Divine & Domain (Knowledge, Magic) Spells, Spontaneous Casting, Turn Undead, Bonus Languages.
Bard: proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip; Spells, Bardic Knowledge,Bardic Music, Bard skills [/size]
Bardic Knowledge: (+4) bard level + Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
Hit Dice: 1d8;
HP: 9 (8+1)
AC: 15 [10 + 4 chain shirt +1 Dex]
AC Touch Attacks 11 [ +1 Dex ]
AC Flatfooted 14 [10 + 4 chain shirt]
Init: +1 [+1 Dex]
Speed: 30'
Saves
Fortitude +3 [+2 base, +1 Con]
Reflex +3 [+2 base, +1 Dex ]
Will +4 [+2 base, +2 Wis]
Attacks
BAB: 0
Single Attack--Melee: +2 [BAB +0,Str +1, Magic +1] Quarterstaff +1 (1d6+2)
Double Attack--Melee: -2/-6 [BAB +0, Str +1, Magic +1, Penalty -4/-8] Quarterstaff +1 (1d6+2/1d6+2)
Ranged Atk: +1 [BAB +0,Dex+1] Thrown Dagger (1d4)
Quarterstaff +1, Dam 1d6+1/1d6+1, x2, Bludgeoning.
Dagger, Dam 1d4, 19-20/x2, Piercing or Slashing, Rng inc 10 ft
<10ft:0, 10'-20':-2, 20'-30':-4, 30'-40':-6, 40'-50':-8.
Skills
*Appraise +6 [ 3 ranks, +3 Int]
*Balance +0 [0 ranks, +1 Dex -1 Armor Check]
*Bluff +2 [0 ranks, +2 Cha]
*Climb +0 [0 ranks, +1 Str -1 Armor Check]
*Concentration +3 [2 ranks, +1 Con]
*Craft (alchemy) +5 [2 ranks, +3 Int]
*Craft (Bookbinding) +4 [1 rank, +3 Int]
*Decipher Scrip +5 [2 ranks, +3 Int]
*Diplomacy +4 [2 ranks, +2 Cha]
*Disguise +2 [0 ranks, + 2 Cha]
*Escape Artist +0 [0 ranks, +1 Dex,-1 Armor Check]
Forgery +3 [0 ranks, +3 Int]
*Gather Information +4 [2 ranks, +2 Cha]
*Heal +4 [2 ranks, +2 Wis]
*Hide +0 [0 ranks, +1 Dex,-1 Armor Check]
Intimidate +2 [0 ranks, +2 Cha]
*Jump +0 [0 ranks, +1 Str,-1 Armor Check]
*Knowledge (Arcana) +9 [3 ranks, +3 Int, +3 Skill Focus Feat]
*Knowledge (Religion) +7 [4 rank, +3 Int]
*Knowledge (History) +6 [3 ranks, +3 Int]
*Listen +6 [2 ranks, +2 Wis, +2 Alertness Feat]
*Move Silently +0 [0 ranks, +1 Dex,-1 Armor Check]
*Perform (Oratory) +6 [4 ranks, +2 Cha]
Ride +1 [0 ranks, +1 Dex]
Search +3 [0 ranks, +3 Int]
*Sense Motive +4 [2 rank, +2 Wis]
*Slight of Hand +0 [0 ranks, +1 Dex,-1 Armor Check]
*Spellcraft +5 [2 ranks, +3 Int, +2]
Spot +6 [2 ranks, +2 Wis, +2 Alertness Feat]
Survival +2 [0 ranks, +2 Wis]
*Swim +0 [0 ranks, +1 Str,-1 Armor Check]
*Tumble +0 [0 ranks, +1 Dex,-1 Armor Check]
*Use Magic Device +2 [0 ranks, +2 Cha]
Use Rope +1 [0 ranks, +1 Dex]
[size=-2]* Class Skill [/size]
Feats
Skill Focus: Knowledge (Arcana) (1st level)
Alertness (1st level)
Languages
Common
Abyssal
Celestial
Infernal
Cleric Spells
Domains: Knowledge, Magic
Domain powers:[size=-2]cast divination spells at +1 caster level, Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. [/size]
Bonus Spells (Wis 1,1)
Lvl: (DC [Spell Level + Mod]) # slots
0: (12) 3
1: (13) 2+1 [+1 Wis]
2: (14) 0
3: (15) 0
Bard Spells per Day
Bonus Spells (Cha 1,1)
0: (12) 2
1: (13) 0 [+1 Cha]
Bard Spells Known
0th - (4) Summon Instrument, Know Direction, Lullaby, Light
1st – (0)
Equipment & Supplies
Masterwork Chain Shirt (250gp) [size=-3]Armor check -1, spell failure 20% [/size]
Spell component pouch (5gp) -belt
Common Lute (5gp) - over shoulder
Silver Holy symbol of Boccob (25gp) - over neck
Daggers 4 (8gp) - 2 in boots, 2 in belt
Belt pouch w/ embroidered symboll of Boccob. (5gp)
In Backpack (2 gp)
Bedroll (.1 gp)
Scroll case (1 gp)
Crowbar (2 gp)
Hemp Rope 50' (1 gp)
Torches (10) (.1 gp)
Waterskin (1gp)
Vesments of Boccob (5 gp)
Entertainers outfit (3 gp)
Wealth
(PP):
(GP): 135
(SP): 8
(CP):
Magic Items
Quarterstaff +1
Wand of Detect Magic
Experience Points
0
Needed: 1000
Appearance
[size=-2]Seraf is a tall thin man with a long gaunt face and thin nose. He shaves his head reguarly to hide his rapidly receding hairline. He wears a goatee and large curled moustache with salt and pepper color. His green eyes are lively and convey intelligence, though he squints frequently. He wears a dangling earing in each ear. [/size]
Background
[size=-2] Seraf is the illegitimate son of Arthedain Maltheszar--the scion of a powerful political family who advise the Elected--who bedded his little brothers nurse 22 years ago. Raised with the older Maltheszars children as a long lost nephew, and always well treated, Seraf was sent to study the ways Boccob at 8 years of age in order to prevent potential embarrassment. He adopted the last name of a restaurant chef of whom he was fond. Although he knows the truth, Seraf thinks of Arthedain as a big brother, treasuring his time with the man who is less than twice his age. Berriendor Balmoral, a singing, dancing wizard he met while studying at the temple of Boccob is more of a father figure to him. Berrien lives by a simple motto, adapted by Seraf, learn all that is possible, but make sure you have fun first.
After completing the basic rites of scholarship in the temple of Boccob, He was sent to Avoral College.
[/size]
Notes
Experience Record
Current Spells
Cleric
0: Detect Poison, Detect Poison, Read Magic
1: Comprehend Languages, Shield of Faith; Domain: Detect Secret Doors.
Bard
0: 2 slots