• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Bregandonne


log in or register to remove this ad

[Size=+2]SERAFELION SEDGEMARA[/size]

HUMAN

Gestalt Character
1: CLERIC of BOCCOB/BARD

Alignment: Neutral Good
Height: 6'2"
Weight: 184lbs
Hair: None (Salt and pepper beard and moustache)
Eyes: Green
Age: 22


STR:13 (+1)
DEX:12 (+1)
CON:13 (+1)
INT:17 (+3)
WIS:15 (+2)
CHA:14 (+2)

Class and Racial Abilities:
[Size=-2]Cleric: Proficient with All Armor (L,M,H) & Shields except tower, Proficient with all Simple Weapons, Good Aura(EX), Divine & Domain (Knowledge, Magic) Spells, Spontaneous Casting, Turn Undead, Bonus Languages.
Bard: proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip; Spells, Bardic Knowledge,Bardic Music, Bard skills [/size]

Bardic Knowledge: (+4) bard level + Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

Hit Dice: 1d8;
HP: 9 (8+1)
AC: 15 [10 + 4 chain shirt +1 Dex]
AC Touch Attacks 11 [ +1 Dex ]
AC Flatfooted 14 [10 + 4 chain shirt]
Init: +1 [+1 Dex]
Speed: 30'

Saves
Fortitude +3 [+2 base, +1 Con]
Reflex +3 [+2 base, +1 Dex ]
Will +4 [+2 base, +2 Wis]

Attacks
BAB: 0
Single Attack--Melee: +2 [BAB +0,Str +1, Magic +1] Quarterstaff +1 (1d6+2)
Double Attack--Melee: -2/-6 [BAB +0, Str +1, Magic +1, Penalty -4/-8] Quarterstaff +1 (1d6+2/1d6+2)
Ranged Atk: +1 [BAB +0,Dex+1] Thrown Dagger (1d4)

Quarterstaff +1, Dam 1d6+1/1d6+1, x2, Bludgeoning.
Dagger, Dam 1d4, 19-20/x2, Piercing or Slashing, Rng inc 10 ft
<10ft:0, 10'-20':-2, 20'-30':-4, 30'-40':-6, 40'-50':-8.



Skills
*Appraise +6 [ 3 ranks, +3 Int]
*Balance +0 [0 ranks, +1 Dex -1 Armor Check]
*Bluff +2 [0 ranks, +2 Cha]
*Climb +0 [0 ranks, +1 Str -1 Armor Check]
*Concentration +3 [2 ranks, +1 Con]
*Craft (alchemy) +5 [2 ranks, +3 Int]
*Craft (Bookbinding) +4 [1 rank, +3 Int]
*Decipher Scrip +5 [2 ranks, +3 Int]
*Diplomacy +4 [2 ranks, +2 Cha]
*Disguise +2 [0 ranks, + 2 Cha]
*Escape Artist +0 [0 ranks, +1 Dex,-1 Armor Check]
Forgery +3 [0 ranks, +3 Int]
*Gather Information +4 [2 ranks, +2 Cha]
*Heal +4 [2 ranks, +2 Wis]
*Hide +0 [0 ranks, +1 Dex,-1 Armor Check]
Intimidate +2 [0 ranks, +2 Cha]
*Jump +0 [0 ranks, +1 Str,-1 Armor Check]
*Knowledge (Arcana) +9 [3 ranks, +3 Int, +3 Skill Focus Feat]
*Knowledge (Religion) +7 [4 rank, +3 Int]
*Knowledge (History) +6 [3 ranks, +3 Int]
*Listen +6 [2 ranks, +2 Wis, +2 Alertness Feat]
*Move Silently +0 [0 ranks, +1 Dex,-1 Armor Check]
*Perform (Oratory) +6 [4 ranks, +2 Cha]
Ride +1 [0 ranks, +1 Dex]
Search +3 [0 ranks, +3 Int]
*Sense Motive +4 [2 rank, +2 Wis]
*Slight of Hand +0 [0 ranks, +1 Dex,-1 Armor Check]
*Spellcraft +5 [2 ranks, +3 Int, +2]
Spot +6 [2 ranks, +2 Wis, +2 Alertness Feat]
Survival +2 [0 ranks, +2 Wis]
*Swim +0 [0 ranks, +1 Str,-1 Armor Check]
*Tumble +0 [0 ranks, +1 Dex,-1 Armor Check]
*Use Magic Device +2 [0 ranks, +2 Cha]
Use Rope +1 [0 ranks, +1 Dex]

[size=-2]* Class Skill [/size]

Feats
Skill Focus: Knowledge (Arcana) (1st level)
Alertness (1st level)

Languages
Common
Abyssal
Celestial
Infernal


Cleric Spells
Domains: Knowledge, Magic
Domain powers:[size=-2]cast divination spells at +1 caster level, Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. [/size]

Bonus Spells (Wis 1,1)
Lvl: (DC [Spell Level + Mod]) # slots
0: (12) 3
1: (13) 2+1 [+1 Wis]
2: (14) 0
3: (15) 0

Bard Spells per Day
Bonus Spells (Cha 1,1)
0: (12) 2
1: (13) 0 [+1 Cha]

Bard Spells Known
0th - (4) Summon Instrument, Know Direction, Lullaby, Light
1st – (0)

Equipment & Supplies
Masterwork Chain Shirt (250gp) [size=-3]Armor check -1, spell failure 20% [/size]
Spell component pouch (5gp) -belt
Common Lute (5gp) - over shoulder
Silver Holy symbol of Boccob (25gp) - over neck
Daggers 4 (8gp) - 2 in boots, 2 in belt
Belt pouch w/ embroidered symboll of Boccob. (5gp)

In Backpack (2 gp)
Bedroll (.1 gp)
Scroll case (1 gp)
Crowbar (2 gp)
Hemp Rope 50' (1 gp)
Torches (10) (.1 gp)
Waterskin (1gp)
Vesments of Boccob (5 gp)
Entertainers outfit (3 gp)

Wealth
(PP):
(GP): 135
(SP): 8
(CP):

Magic Items
Quarterstaff +1
Wand of Detect Magic


Experience Points
0
Needed: 1000


Appearance
[size=-2]Seraf is a tall thin man with a long gaunt face and thin nose. He shaves his head reguarly to hide his rapidly receding hairline. He wears a goatee and large curled moustache with salt and pepper color. His green eyes are lively and convey intelligence, though he squints frequently. He wears a dangling earing in each ear. [/size]

Background
[size=-2] Seraf is the illegitimate son of Arthedain Maltheszar--the scion of a powerful political family who advise the Elected--who bedded his little brothers nurse 22 years ago. Raised with the older Maltheszars children as a long lost nephew, and always well treated, Seraf was sent to study the ways Boccob at 8 years of age in order to prevent potential embarrassment. He adopted the last name of a restaurant chef of whom he was fond. Although he knows the truth, Seraf thinks of Arthedain as a big brother, treasuring his time with the man who is less than twice his age. Berriendor Balmoral, a singing, dancing wizard he met while studying at the temple of Boccob is more of a father figure to him. Berrien lives by a simple motto, adapted by Seraf, learn all that is possible, but make sure you have fun first.

After completing the basic rites of scholarship in the temple of Boccob, He was sent to Avoral College.

[/size]

Notes

Experience Record

Current Spells
Cleric
0: Detect Poison, Detect Poison, Read Magic
1: Comprehend Languages, Shield of Faith; Domain: Detect Secret Doors.

Bard
0: 2 slots
 
Last edited:


so Raef rapeiire is no longer

1st lv Rogue 1st lv sorcerer.
hp 8 (6+1)
ht 2'6"
wt 32lb
greenish hued hair
bronze eyes

Dressed in leathers of a dark hue(not armor), Black leather bracers,
short sword 1d4
dagger 1d3
hand cross bow 1d3
light cross bow 1d6
 
Last edited:

gwahir
you will start lpay with 500gp
A wpn given to you by your father upon your graduation, (+1)
and a Wand of Det. Magic
 


Notes about Seraf for the DM

He is from Baronel.
After graduation he returned there to start up a bookbinders shop.
His next level will be Cleric/Wizard.
 


Sedoc Thorngatherer

RACE: Halfling (-4str, +4dex)

GESTALT CHARACTER
0: ROGUE
0: RANGER

ALIGNMENT: Chaotic Good
HEIGHT: 3'2"
Weight: 34lbs
Hair: long curly brown, ponytail
Eyes: Blue
Age: 19

stats [sblock]
16 STR: 12 (+1) ….-4 halfling
17 DEX: 21 (+5) ….+4 halfling
10 CON: 11 (+0)
14 INT: 14 (+2)
11 WIS: 11 (+0) ….
13 CHA: 13 (+1)
[/sblock]


Class and Racial Abilities:
[sblock]
+2 racial bonus on Climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear:
. . . . .This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
[/sblock]

Hit Dice: 1d8
HP: 8 (8+0)
AC: 16 [sblock]….Base 10 ….Small creature +1 ….Dex + 4 ….Leather armor + 1 [/sblock]
AC Touch Attacks 14 [ +4 Dex ]
AC Flatfooted 11 [10 + 1 Leather armor]
Init: +4 [+4 Dex]
Speed: 20'

Saves
Fortitude +2 [+0 base, +1 Con, +1 Racial]
Reflex +6 [+0 base, +5 Dex, +1 Racial]
Will +3 [+0 base, +2 Wis, +1 Racial]

Attacks
BAB: 0 . . .
Melee: +2 [BAB +0, Str +1, Size +1] . . . Ranged: +6 [BAB +0, Dex +4, Size +1, Racial +1]

Weapons
Light Flail Melee Attack +2 (1d6+1)]
Sling Ranged Attack +6 (1d4 dam, range increment 10')
Short bow of Distance (+1) Ranged Attack +7

Skills [sblock]
*Appraise +4 [2 ranks, +2 Int]
*Balance +7 [3 ranks, +4 Dex]
*Bluff +4 [3 ranks, +1 Cha]
*Climb +7 [3 ranks, +2 Str, +2 Racial]
*Craft () +2 [0 ranks, +2 Int]
+Decipher Script +0 [0 ranks, +2 Int]
*Diplomacy +1 [0 ranks, +1 Cha]
+Disable Device +5 [3 ranks, +2 Int]
*Disguise +4 [3 ranks, + 1 Cha]
*Escape Artist +4 [0 ranks, +4 Dex]
*Forgery +2 [0 ranks, +2 Int]
*Gather Information +1 [0 ranks, +1 Cha]
+Handle Animal +0 [0 ranks, +1 Cha]
*Heal +3 [3 ranks, +0 Wis]
*Hide +7 [3 ranks, +4 Dex, ]
*Intimidate +1 [0 ranks, +1 Cha]
*Jump +7 [3 ranks, +2 Str, +2 Racial]
+Knowledge (Arcana) +0 [0 ranks, +2 Int]
+Knowledge (Religion) +0 [0 rank, +2 Int]
+Knowledge (History) +0 [0 ranks, +2 Int]
*Listen +5 [3 ranks, +0 Wis, +2 Racial]
*Move Silently +9 [3 ranks, +4 Dex, +2 Racial]
+Open Lock +7 [3 ranks, +4 Dex]
*Perform (Oratory) +1 [0 ranks, +1 Cha]
*Ride +6 [2 ranks, +4 Dex]
*Search +5 [3 ranks, +2 Int]
*Sense Motive +0 [0 rank, +0 Wis]
*Slight of Hand +0 [0 ranks, +4 Dex]
*Spot +0 [0 ranks, +0 Wis]
*Survival +2 [0 ranks, +0 Wis]
*Swim +0 [0 ranks, +1 Str,-1 Armor Check]
+Tumble +4 [0 ranks, +4 Dex]
+Use Magic Device +2 [0 ranks, +2 Cha]
*Use Rope +1 [0 ranks, +1 Dex]
[/sblock]

Feats
Improved Initiative (1st level)
tbd

Languages [sblock]
Common
Halfling
Dwarven
Elven
Gnome
Goblin and
Orc
[/sblock]

Ranger Spells
none

Equipment & Supplies & wealth [sblock]
In Backpack (2 gp)
Bedroll (.1 gp)
Hemp Rope 50' (1 gp)
Torches (10) (.1 gp)
Waterskin (1gp)

Wealth
(PP):
(GP): 495
(SP): 8
(CP):
[/sblock]

Magic Items
Short bow of Distance +1

Experience Points
0
Needed: 1000


Appearance

Background
Sedoc comes from a fairly well-to-do family. Among the halfling community, the Thorngatherers are well known as collectors of fine art and artefacts. His father has, in fact, financed a small number of expiditions to unearth lost treasures. For all appearances, they are a model family in their community.

On the less 'pristine' side, they have been heavily involved in higher scale roguishness. Sedoc's grandfather, Harken, had traveled wider than most, and developed connections across the world. While many of these ties have been lost, a few significant ties remain.
Enough important looking people come to visit Harken that he is thought of as 'important' Over time, he has been thought of, even elected, as a judge among the halflings. (There is honor among thieves)

While the family friends make Harken important to the community, these same widespread friends form the basis for his father, Meridoc Thorngatherer, to be effective in lore and research. His library of books, while relatively small compared to government records, contains some very rare information - the kind of books people pay to read or inquire about.

Having traveled with his father to buy books or other items of scholarly interest, Sedoc would occasionally add to the family art collection, or find something for a friend. He liked traveling with his father, and occasionally went to collect something for his father by himself. Having learned quite a bit about valuables from his family, and his travels, he is in a good position to evaluate the value of 'higher end junk'

Just before entering the school, Sedoc thought of opening a shop. In it he would offer to find things here and in other places. He would broker transactions across distance, and would occasionally be commissioned to find some item. Of course, he planned to find rare or in-demand items like spices, table ware, metal objects, and the like to stock a small store.

After his schooling was completed, he worked hard to open his store. For the first half year, he traveled as far and wide as he could, with whatever his family could afford to lend him, and sent home more than would fit in the average store in Crossings. In the next six months
he sold the common items, and tweeked his stock such that he would make a nice profit.
Unfortunately, he is still paying off loans. In a year or two, he will be free and clear.

For now 'Gatherer's Imports' in Crossings looks like it will do well.

In fact, the business has succeeded quite well. He now has a trusted clerk running the store, and Sedoc now has time to be 'unavailable' at times. This is quite convenient as he sometimes needs a little time to scope out the sites to 'collect' the next object, travel to another town, or plan a trip into the wilder lands to trade or adventure.

Notes
Sedoc is not above a little thievery, if the plan looks safe.
He world rather, though, adventure to get what he is after. "A little chaos never hurt anyone" is a favorite line, especially when drinking. (he cant hold much beer before it get him sloshed. 34 pounds, you know. )

Experience Record
 
Last edited:

Sedoc, upon Graduation you recieved a Short bow of Distance +1, unless you want to make it a sling.

Also write me up your store.

you start out with 500gp to equip yourself. also we are using Rhiannon stats for getsalt characters, so i believe its +4 to dex and -4 to str.

does saturday work for you. anytime i dont work whole day. can do it at my place.
 

Into the Woods

Remove ads

Top