Briars and Beyond characters


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Name: Nodis Thea.
Race: Human
Class/level: Psion (telepath) 1 [from Expanded psionics handbook]
Sex: Male
Alingment: N
Physical description: A young man, about somewhat less than 6 feet tall and dressed in white robes and trousers. Good looking and well groomed, blonde and blue eyes, sports a charming smile.

Stats:
Str.........8 (-1)
Dex......14 (+2)
Con......14 (+2)
Int........16 (+3)
Wis......10 (+0)
Cha......12 (+1)

AC: 14=10+2(leather)+2(dex)
HP: 4+2+6(psionic body)=12

Attacks:
Dagger: melee -1, ranged +2; damage 1d4-1, crit 19-20/x2
Light crossbow +2, damage 1d8, crit 19-20/x2

Saves:
Fort +2=0+2(con)
Reflex +2=0+2(dex)
Will +2=2+0(wis)

Skills: (2 skills points+3(int)+1(human bonus))x4=24 ranks.
Psicraft +7 = 4 ranks +3 int
Diplomacy +5 = 4 ranks +1 cha
Bluff +5 = 4 ranks +1 cha
Gather information +5=4 ranks +1 cha
Sense motive +4 = 4 ranks
Concentration +6=4 ranks +2 con

Feats:
Psionic endowment
Greater psionic endowment
Psionic body

Languages: Common, Elven, Dwarven, Draconic.

Psionic powers:
Power points: 2+1 (bonus)=3

Level 1 powers:
Psionic charm
Mind thrust
Mindlink

Equipment (starting with 120 gp)

Leather armor (10 gp)
Dagger (2 gp)
Crossbow, light (35 gp)
Bolts, 10 (1 gp)
Traveller´s outfit (free)
Backpack (flint and steel, 2 sunrods, soap, small metal mirror and razor, waterskin, extra clothes.) (All of it, about 24 gp)

Total weight is somewhat less than 25 lbs, still a light load.
48 gold coins.
 

Larsh 1st Level Orc Fighter Chaotic Neutral

Str:18 (14 6pts) +4
Dex: 10 (2pts) +0
Con: 14 (6pts) +2
Int: 14 (16 10pts) +2
Wis: 10 (12 4pts) +0
Chr: 6 (8 0pts) -2

Hits: 12
AC: 17 (touch 10 Flatfooted 17)
Saves:
Fort: +4......Ref: +0......Will: +2
Initiative: +4
BAB:+1
Melee: +5
Range: +1

Feats:
Iron Will, Improved Initiative
Languages:
Commen, Orc, Goblin, Dwarven

Skills.....................Rank.........Stat...........Total
Know(Arcana).........+1............+2..............+3
Survival.................+1.............0................+1
Climb.....................+2............4................+6 (-1 armor)
Ride.......................+2............0................+2
Handle Animal..........+2............-2...............0
Spellcraft................+1............+2..............3

Armor
Chainmail +5 -5 check penelty 20' speed
Heavy wooden shield +2 -2 check penelty

Weapons:
Battleaxe 1d8+4 x3crit
Heavy Flail 1d10+6 (2 handed) 19-20/x2
Kukri (x2) 1d4 18-20/x2

Equipment:
Chainmail 40# 150gp
Heavy Wooden Shield 10# 7gp
Heavy Flail 10# 15gp
Battleaxe 6# 10gp
Kukri (x2) 4# 16gp
Backpack 2# 2gp
Bedroll 5# 1sp
Grappling Hook 4# 1gp
50' silk rope 5# 10gp
Whetstone(x2) 2# 4cp
1 Waterskin 4# 1gp
2 Sacks 1# 2sp

Total Encumberance:93# Light
Monies: 27gp 6sp 6cp

Background:
Larsh once was the typical orc. He lived for the tribe, glory in battle, to travel where ever the winds would blow. That all changed when a mage and his dogs came to his tribes temporary encampment. It seemed that his tribe had items that were needed for his arcane research, these same items were relics carried for many generations by his people. Needless to say the chieften was Very reluctant to give them up. This affront to the mages demands brought a frown to the humans face, but with a sigh and a word of power his chieften was dead. He then set his lackies loose and proceeded to attack the orc tribe.
As his people charged in a rage, Larsh was struck down by a magical bolt hurled by the mage, he stayed consious long enough to see the great warriors fall by the terrible power wielded by this human and his compainions.
As he lost consiousness he swore an oath to the Gods that if he were to survive he would live his life to revenge his people.
He awoke many days later, surrounded by his dead tribe, their corpses now food for the scavangers. He thanked the gods for the chance to revenge his people, but he knew that blindly rushing into battle would result in his death and the spirits of his people wandering without satisfaction for all eternity, so he has devoted himself to studying his enemy to find their weaknesses and their ways. When the time comes he will have his Revenge and mages will tremble at his name.

Appearance:
Typical of his race, Larsh is tall and strongly built standing at 6'3" weighing in at 260# dark of hair and brownish/yellow of skin. He is quite intellegent for an orc, but his appearance leaves alot to be desired. He bears scars throughout his body, with a ritualistic self scar of the Blood Hunt: A twisting repeating pattern of red and black marks cut deep into the face, neck and chest of an orc on a quest of revenge.
His equipment is maintained but well worn, nicks on his blades tell the stories of many battles.
 

Hellbender I would like to propose the following character if no one plays a Combat sorcerer I will play one. If you don't like it let me know. I never played a dumb brute and would like to give it a try. I envision this guy as a massive damage dealer. but that's about it.

I will go with an orc combat sorcerer.

Gror Braack

Orc Combat sorcerer 1
Chaotic Good
age 15
Hair Black
eyes Black
6'8" 300lbs

Str 18 (6pts) +4
Int 10 (4pts)
Wis 6 -2
Dex 10 (2pts)
Con 14 (6pts) +2
Cha 14 (10pts) +2

feats
Echew Material
combat wizard weapon profiency long sword

Chain Shirt 100 gp AC 14 ff14 touch 10
long Sword +4 1d8+4 19-20 x2 or two handed +4 1d8+6 19-20 x2 15 gp
Dagger +4 1d4+4, 19-20 x2 2gp

98gp left

Fortitude +2 (CS +0 CON +2)
Reflex 0 (CS +0 DEX +0)
Will 0 (CS +2 WIS -2)

Hp 10

t = r + b
Concentration 4 = 2 + 2
profession(doorman) 0 = 2 -2
Intimidate 6 = 4 + 2
Appraise 3 = 0+0+3familiar

with Familiar
spot 0 = 0 -2 +2
listen 0 = 0 -2 +2

Special Ability Darkvision 60 feet

Language Common, Orc

Spell 4/3
0th level Detect Poison, Resistance, mage hand
1st level Shield

Background: Gror was always an outcast in his tribe, since he his a young boy he appreciates life and never felt at ease with his tribe destroying villages and killing inoccent. He soon discovered he could control arcane magic but never told anybody, they wouldn't have understand anyway. Very early he trained with the weapons of his tribe. For his passage to adulthood Gror had to participate in his first raid on a human village. Gror couldn't kill innocent so during the fight he ran away from the fight but was spotted by many Orc. Gror is now considered a traitor in his tribe and can never come back. Gror now lives among human, and pretend to be an half orc (He is actually pretty for an Orc and can easily pass for an half orc) Gror always wear a long cloak to hide his features as much as possible during daylight when he moves in the town.

Gror currently work as a bouncer in a local tavern and live an a very small appartement on top of it (Feel free to decide which city) Nobody knows about his magical power, he never do any public display. He actually don't feel at ease with his power yet and feel much more like a fighter than a spell caster. Gror his quite social and his well known by the customers. He prefers to work at night where it is more difficult to notice his features


Familiar Vrog the Raven
HP 5, init +2, speed 10 fly 40, AC 15, base attack +0, +4 claw 1d2-5, Low light vision, Fort +2, Reflex +4, Will +4, Str 1, Dex 15, con 10, int 6, Wis 14, Cha 6, Listen +3, spot +5, Intimidate +2, Weapon finesse. speaks common.
improved evasion, share spell, empathic link.

Gror usually rely on Vrog for his spot and listen check.
--------------------------------

I like this character already let me know what you think, If it's ok to go with this character I will remove the other.

I really like this option, it allow you to play an arcane caster that can participate to the action before he reaches the 7-8 level.

Edit: I took long sword because I just noticed that chain was a 2 handed weapon. I added the feat Eschew material, reducing the probability of being noticed as a spell caster.
 
Last edited:

Hellbender could I take Bastard sword as my prefered weapon even if it's not a "martial weapon"? I picture Gror fighting two handed most of the time and switching to one hand when casting.

Otherwise I will take the feat later.
 

Actually it is a martial weapon, used two handed. Although, if you don't plan on using a shield, you might as well go with a greatsword. Of course there is the matter of cost.
 
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DarkMaster said:
Hellbender I would like to propose the following character if no one plays a Combat sorcerer I will play one. If you don't like it let me know. I never played a dumb brute and would like to give it a try. I envision this guy as a massive damage dealer. but that's about it.

I will go with an orc combat sorcerer.

Gror Braack

Orc Combat sorcerer 1
Chaotic Good
age 15
Hair Black
eyes Black
6'8" 300lbs

Str 18 (6pts) +4
Int 10 (4pts)
Wis 6 -2
Dex 10 (2pts)
Con 14 (6pts) +2
Cha 14 (10pts) +2

feats
Echew Material
combat wizard weapon profiency long sword

Chain Shirt 100 gp AC 14 ff14 touch 10
long Sword +4 1d8+4 19-20 x2 or two handed +4 1d8+6 19-20 x2 15 gp
Dagger +4 1d4+4, 19-20 x2 2gp

98gp left

Fortitude +2 (CS +0 CON +2)
Reflex 0 (CS +0 DEX +0)
Will 0 (CS +2 WIS -2)

Hp 10

t = r + b
Concentration 4 = 2 + 2
profession(doorman) 0 = 2 -2
Intimidate 6 = 4 + 2
Appraise 3 = 0+0+3familiar

with Familiar
spot 0 = 0 -2 +2
listen 0 = 0 -2 +2

Special Ability Darkvision 60 feet

Language Common, Orc

Spell 4/3
0th level Detect Poison, Resistance, mage hand
1st level Shield

Background: Gror was always an outcast in his tribe, since he his a young boy he appreciates life and never felt at ease with his tribe destroying villages and killing inoccent. He soon discovered he could control arcane magic but never told anybody, they wouldn't have understand anyway. Very early he trained with the weapons of his tribe. For his passage to adulthood Gror had to participate in his first raid on a human village. Gror couldn't kill innocent so during the fight he ran away from the fight but was spotted by many Orc. Gror is now considered a traitor in his tribe and can never come back. Gror now lives among human, and pretend to be an half orc (He is actually pretty for an Orc and can easily pass for an half orc) Gror always wear a long cloak to hide his features as much as possible during daylight when he moves in the town.

Gror currently work as a bouncer in a local tavern and live an a very small appartement on top of it (Feel free to decide which city) Nobody knows about his magical power, he never do any public display. He actually don't feel at ease with his power yet and feel much more like a fighter than a spell caster. Gror his quite social and his well known by the customers. He prefers to work at night where it is more difficult to notice his features


Familiar Vrog the Raven
HP 5, init +2, speed 10 fly 40, AC 15, base attack +0, +4 claw 1d2-5, Low light vision, Fort +2, Reflex +4, Will +4, Str 1, Dex 15, con 10, int 6, Wis 14, Cha 6, Listen +3, spot +5, Intimidate +2, Weapon finesse. speaks common.
improved evasion, share spell, empathic link.

Gror usually rely on Vrog for his spot and listen check.
--------------------------------

I like this character already let me know what you think, If it's ok to go with this character I will remove the other.

I really like this option, it allow you to play an arcane caster that can participate to the action before he reaches the 7-8 level.

Edit: I took long sword because I just noticed that chain was a 2 handed weapon. I added the feat Eschew material, reducing the probability of being noticed as a spell caster.


I hope our characters don't step on each others toes, they would be filling similar roles. Using power to supplement fighting.
 

rangerjohn said:
I hope our characters don't step on each others toes, they would be filling similar roles. Using power to supplement fighting.
Yes my sorcerer will consider himself much more of a fighter than anything else. As for steping on each others toe we will see. It is my first experience with a Combat sorcerer, so it is a bit unknown. I see great potential.

As for the greatsword I can't take it. The UA variant specify that it has to be a one-handed martial weapon. For now I decided to take the long sword and use it with two hand all the time. That is why I was hoping for a bastard sword, still a one handed weapon but it looks better used two handed.
 

I have one other concern, we don't have a divine caster, healing will be rough. Maybe I should take arcane cure light wound as my first level spell? I would prefer not because it will a bit skew the character, what do you think?
 

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