Jack Spencer Jr said:
First, giving the let's pretend analogy as an answer here is not helpful to my goal here. I had said I wanted to test the non-d20 waters, as it were, and answers to this question are to provide insight for how people think. If someone were to say, for example, that roleplaying is an activity were you enter a fantasy world and can take on the roles of a mighty warrior or a powerful mage (etc, etc) and go fight monsters (etc, etc), then we would know this person pretty much thinks D&D is roleplaying, or that this person does not think enough about roleplaying to separate the fantasy genre conventions fron their answer.
I'd suggest to have a look at
this recent thread listing a boatload of non-d20 games that people on this board really like (everybody was only allowed to mention one game; lots are only mentioned in the text). It would be good to divorce yourself from the notion that people play D&D because they don't know anything else, which is so popular on rpg.net. Most people here play a d20 game because they think it does its job very well. This does not mean it's the one and only RPG for us

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Jack Spencer Jr said:
But, answer using the let's pretend analogy tells me very little because this has been used in the "What is Roleplaying?" section of many, many games and it is as likely as not that a person is just parroting this answer and is not giving us any insight at all.
Why? I still don't see your point. "Let's Pretend" is a very good example of a basic RPG. People meet to play a game. They negotiate and agree on a genre/subject, let's say "Western"/"Cowboys and Indians". Then everybody has to pick a role. "Cowboys and Indians" is a bit more complicated, because it requires more negotiations as to divide people into at least two groups, unlike most other RPGs. Now we have covered the simulationist aspect of the thing.
Of course, we need a story. This differs from re-playing some TV sequel (similar to a printed adventure) to mostly freeform. If the group can agree on a sort of "GM" (or whatever you want to call him), we have even covered this part of most RPGs. The actual play then may suffer from the lack of defined gamist elements in this example. If the participating people enjoy the narrative part much more than the gamist, they will fare well with this concept. If, on the other hands, they like the element of chance or have the urge to "win", we need rules for the game to succeed. This will avoid the "You're dead!" "I'm not!" trap.
Well, this example for "Let's pretend" may indeed show that it is not the most simple form of an RPG, because it has a few elements that are rather complicated; but there are other examples, like the "Star Trek" stuff we played as children, which may come even closer to the basics. Anyway, I think the "Let's pretend" is a very good example for an RPG with a very limited set of rules and, as such, comes close to the answer to your question for the basics.
Jack Spencer Jr said:
It is interesting to be able to corner people so easily simply by saying: "What you just said, what does it mean?" Interesting, but ultimately frustrating.
Interestingly, you somehow dodged the very same question posed to you

. If you'd be willing to share the goal of your original question, you might get some better answers.
Jack Spencer Jr said:
The Forge is a whole different ball of sour earwax that I would rather not go into in public. I suppose that if you're burning with curiousity, you can PM me about it.
Sorry, I'm not a member of the illustrious circle that has access to this function

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