After reading through the magical item thread and then seeing the thread entitled, "Expand the scope of mundane lore," I was suddenly reminded of my all-time, most favourite book of RPGdom... ever.
Aurora's Whole Realms Catalogue.
As a person who favours skill-based classes, mundane items were always an attractive asset. Caltrops, blinding powder, belt-knives, boot-knives, etc. were all very cool, IMO. And let's face it, bikini-chainmail RULES!
I think one of the things that killed off such items was the stacking of bonuses. In AD&D, giving a +5% to Move Silently wasn't that big a deal, but in 3e/4e, suddenly bonuses had to be named or they'd be overpowered and even named bonuses could tip the scales so that a mere +1 to something could contribute to a broken combination.
I'd really love to see mundane items make a comeback in 5e. Hell, imagine a whole class based entirely on mundane items. Sort-of a non-magical artificer. Tell me that wouldn't be awesome, go on, I dare you!
Aurora's Whole Realms Catalogue.
As a person who favours skill-based classes, mundane items were always an attractive asset. Caltrops, blinding powder, belt-knives, boot-knives, etc. were all very cool, IMO. And let's face it, bikini-chainmail RULES!
I think one of the things that killed off such items was the stacking of bonuses. In AD&D, giving a +5% to Move Silently wasn't that big a deal, but in 3e/4e, suddenly bonuses had to be named or they'd be overpowered and even named bonuses could tip the scales so that a mere +1 to something could contribute to a broken combination.
I'd really love to see mundane items make a comeback in 5e. Hell, imagine a whole class based entirely on mundane items. Sort-of a non-magical artificer. Tell me that wouldn't be awesome, go on, I dare you!