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Bring D&D Immortals to 5e
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<blockquote data-quote="MPA2000" data-source="post: 7480005" data-attributes="member: 6682107"><p>The new Immortal rules revised and replaced almost all of old rules. I sincerely hope that you are just needing clarification.</p><p></p><p><strong>Power points:</strong> Yes they both have them. The rules previously had more power points given to PC who's mortal characters were MU's, the revised rules gave them all the same amount as indicated above. In addition, the old rules allowed Power Attacks on Immortal ability scores and save against death against any creature who can't use PP. The new rules nixed both of those rules.</p><p></p><p><strong>Can cast any spell</strong>: Under the old rules the old rules each spell cost the Immortal a number of PP depending on the level of the spell, as well as if that spell was diametric to it's alignment (equivalent to Elemental dominance). The new rules got rid of diametric rule and allowed the immortal to spend a set amount PP to enable them to cast any spell any number of times a day with no further cost.</p><p></p><p><strong>HP 75:</strong> Under the old rules the Initiate didn't have any PP until he became a Novice, as this was a "training period". The new rules scrapped the training period and all new immortals start off with the template I described above.</p><p></p><p>If you are looking at the the old rules, you will see that 80% of the rules were revised and replaced. I didn't even get into all of the other additional things, because of time and desire.</p></blockquote><p></p>
[QUOTE="MPA2000, post: 7480005, member: 6682107"] The new Immortal rules revised and replaced almost all of old rules. I sincerely hope that you are just needing clarification. [B]Power points:[/B] Yes they both have them. The rules previously had more power points given to PC who's mortal characters were MU's, the revised rules gave them all the same amount as indicated above. In addition, the old rules allowed Power Attacks on Immortal ability scores and save against death against any creature who can't use PP. The new rules nixed both of those rules. [B]Can cast any spell[/B]: Under the old rules the old rules each spell cost the Immortal a number of PP depending on the level of the spell, as well as if that spell was diametric to it's alignment (equivalent to Elemental dominance). The new rules got rid of diametric rule and allowed the immortal to spend a set amount PP to enable them to cast any spell any number of times a day with no further cost. [B]HP 75:[/B] Under the old rules the Initiate didn't have any PP until he became a Novice, as this was a "training period". The new rules scrapped the training period and all new immortals start off with the template I described above. If you are looking at the the old rules, you will see that 80% of the rules were revised and replaced. I didn't even get into all of the other additional things, because of time and desire. [/QUOTE]
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