Morrus said:I always find it important to ensure that death does not benefit the player (or the party).
Ottergame said:I used to play in a DMs game who pretty much killed a PC a week. Since we knew that was his goal, we'd roll up characters are load them with one or two big budget magic items and let him get killed. The magic items would go back into the party, then someone else would die the next weak. We managed to stockpile quite a large sum of items before the DM started to catch on, then we stopped.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.