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Bringing common sense to AoOs
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<blockquote data-quote="Scion" data-source="post: 1805115" data-attributes="member: 5777"><p>For those of you that play combat as a large amount of swings and parries which amount to a great deal of attacks but only a couple of rolls, how do you work ranged combat?</p><p></p><p>Both give a certain number of rolls and can be over a number of opponents. Do you make someone lose a random number of arrows each round? Or do these attacks somehow work differently than the others?</p><p></p><p>I definately prefer the 1 attack = 1 attack view, it makes the rest of the system work much better.</p><p></p><p>At that point an aoo isnt just an attack that happens to make it through the defenses at certain times, it is actually a real attack and a decission (whereas if it was just randomly making it through the defenses more then you wouldnt get the choice of where to apply it or only get one per round without a special feat). The decission here is very important in my eyes. If you attack everyone all of the time but certain actions make those attacks go through then you get lots of inconsistancies, as are seen here. However, going the other way there arent any problems.</p><p></p><p>I also feel that the base rules support this.</p><p></p><p>SRD:</p><p>ATTACK ROLL</p><p>An attack roll represents your attempt to strike your opponent on your turn in a round. </p><p>ATTACKS OF OPPORTUNITY</p><p>Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity.</p><p></p><p></p><p>So, with this I dont think there are any real problems with aoo's except that certain things that should make them happen do not, but then that is a problem no matter how they are interpreted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I guess CDG was their compromise for how things should work. Makes sense in some ways and not in others. But, letting someone take a bunch of aoo's against a helpless target would probably just be too good. Hence the limitation.</p></blockquote><p></p>
[QUOTE="Scion, post: 1805115, member: 5777"] For those of you that play combat as a large amount of swings and parries which amount to a great deal of attacks but only a couple of rolls, how do you work ranged combat? Both give a certain number of rolls and can be over a number of opponents. Do you make someone lose a random number of arrows each round? Or do these attacks somehow work differently than the others? I definately prefer the 1 attack = 1 attack view, it makes the rest of the system work much better. At that point an aoo isnt just an attack that happens to make it through the defenses at certain times, it is actually a real attack and a decission (whereas if it was just randomly making it through the defenses more then you wouldnt get the choice of where to apply it or only get one per round without a special feat). The decission here is very important in my eyes. If you attack everyone all of the time but certain actions make those attacks go through then you get lots of inconsistancies, as are seen here. However, going the other way there arent any problems. I also feel that the base rules support this. SRD: ATTACK ROLL An attack roll represents your attempt to strike your opponent on your turn in a round. ATTACKS OF OPPORTUNITY Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity. So, with this I dont think there are any real problems with aoo's except that certain things that should make them happen do not, but then that is a problem no matter how they are interpreted ;) I guess CDG was their compromise for how things should work. Makes sense in some ways and not in others. But, letting someone take a bunch of aoo's against a helpless target would probably just be too good. Hence the limitation. [/QUOTE]
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