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*Pathfinder & Starfinder
Bringing common sense to AoOs
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<blockquote data-quote="Scion" data-source="post: 1806045" data-attributes="member: 5777"><p>DR, energy resistance, and others all work on the 'per hit' category.</p><p></p><p>Just like the elan fears a lot of little hits while others fear the one big hit (barbarians couldnt care less about a lot of little pin pricks).</p><p></p><p>Hence the single swing that actually deals the damage. It fits into the system much better. In fact, it is already there, as ranged attacks already work under this mode anyway. Simply extending it, as it should be anyway, to the rest of the system makes the most sense.</p><p></p><p>The damage isnt damage per time, it is per hit. Some attacks take 'longer' than others, such as the sweeping strikes of the war hulk, standard action and all.</p><p></p><p>Your commoner example shows just how silly it can be. They are clawing at one another with whatever weapon, but against someone with DR 1 a bunch of little hits wouldnt add up to anything, it is only a big hit that does. A hit sufficient to break through the DR. Otherwise DR would only be applied once per round.</p><p></p><p>Parrying with ones sword doesnt really have much of a game effect normally, but one can describe near misses, or misses at all, in such a way as to put it into play. That isnt terribly important. Or even a short jab followed by the full thrust, that is simply a single attack, but it isnt enough to be a fient or a fake in d&d because those are other abilities determined by feats and skills. It is still just a single attack, a single roll, a single form, whatever you like. But still only one thing. Not waving your sword around at random in every direction constantly but with certain parts of it doing little hits now and then adding up to some damage.</p><p></p><p>If that is the way you want to go then that is fine, but it does not mesh well with the rest of the system as written.</p></blockquote><p></p>
[QUOTE="Scion, post: 1806045, member: 5777"] DR, energy resistance, and others all work on the 'per hit' category. Just like the elan fears a lot of little hits while others fear the one big hit (barbarians couldnt care less about a lot of little pin pricks). Hence the single swing that actually deals the damage. It fits into the system much better. In fact, it is already there, as ranged attacks already work under this mode anyway. Simply extending it, as it should be anyway, to the rest of the system makes the most sense. The damage isnt damage per time, it is per hit. Some attacks take 'longer' than others, such as the sweeping strikes of the war hulk, standard action and all. Your commoner example shows just how silly it can be. They are clawing at one another with whatever weapon, but against someone with DR 1 a bunch of little hits wouldnt add up to anything, it is only a big hit that does. A hit sufficient to break through the DR. Otherwise DR would only be applied once per round. Parrying with ones sword doesnt really have much of a game effect normally, but one can describe near misses, or misses at all, in such a way as to put it into play. That isnt terribly important. Or even a short jab followed by the full thrust, that is simply a single attack, but it isnt enough to be a fient or a fake in d&d because those are other abilities determined by feats and skills. It is still just a single attack, a single roll, a single form, whatever you like. But still only one thing. Not waving your sword around at random in every direction constantly but with certain parts of it doing little hits now and then adding up to some damage. If that is the way you want to go then that is fine, but it does not mesh well with the rest of the system as written. [/QUOTE]
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