Bringing others into the hobby (based on comments from Shelly Mazzanoble)

Unless you all start playing together, the $90 (or whatever it translates to after all the discounts you can get out there) aren't necessary. All you need is a PHB for $30. If you need that. It's quite possible that the guy whose group you enter already has the books and you can buy one after you played a couple of sessions and think you'll like it.

And I haven't seen that many Groups that appeared out of thin air.
 

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There was a thread over at Dragonsfoot in the 1e forums about someone introducing a young kid to AD&D. This guy cribbed a lot of stuff. The kid created a character that was only defined by "a guy with an Axe named Toby." There were not stats other than that (and HP which the DM gave him after play started.) It was assumed all ability scores were average and granted neither a penalty or bonus. The DM would tell the kid what dice to roll and worked out all the scoring. Very minimalist, yes, maybe too minimalist for most situations. However, it was perfect for this intro. If you want a quick and easy way to intro someone into D&D, (any edition) just give them:

Name
Weapon and damage
Armor Class
Hit Points.

Consider them a fighter and the DM can take care of the rest until they are comfortable with more rules.
 


Kae'Yoss said:
Not quite true, especially outside the US. Whenever I do tell someone about my roleplaying hobby, I have to add quickly that it doesn't involve dressing up in leather costumes and playing "nurse and patient" or anything like that. D&D is drawing blank stares.
That mirrors my experience as well, maybe it's particular to Germany...

IF someone has heard of roleplaying games before it will be either the computer games or 'live roleplaying', i.e. dressing up and running around in/near castles.

I remember a particularly embarassing episode in middle-school, when our German teacher asked us to demonstrate the game when she heard we were playing rpgs. That taught me to take extra pains to explain what roleplaying games are whenever I get the impression someone doesn't really know what I am talking about.

D&D isn't widely known here. 'Das Schwarze Auge' is probably the most widely known RPG system here. Even people who played and liked computer games like 'Baldur's Gate' or 'Neverwinter Nights' often don't remember they're in any way connected to D&D.

Then there are those who know the novels (Dragonlance and Drizz't novels, mostly), but don't realize there's any connection to a game.

I always make it a point, though, to actively advertise roleplaying games. I've always mentioned it in the hobbies section of my cv and in job interviews for good effect.

To get back to the OPs subject:
Women playing rpgs are definitely still a minority. I've found that those that are somewhat interested in it generally don't particularly care about the mechanics or tactical combat but more about the storytelling and roleplaing aspects. For many women rpgs are also too 'abstract'; sitting around a table playing the game is too static.
There are a lot more women interested in live roleplaying or participating in amateur theatre groups, etc. than in pen & paper rpgs.
 


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