Graywolf-ELM
Explorer
Wolf Warband
This encounter was designed to see how the party would fare when confronted with unconventional combat means. Hand to hand combat challenge would have been more fun, if the DM could have rolled worth a spit for the encounter. Otherwise, it turned out to be fun, and the story was furthered with the party gaining prestige within the tribe.
Droom Stomp-Foot; Orc (pc) Bbn2/Rog3/Ftr1: CR 6; ECL 6; Size M; HD 2d12+6 + 3d6+9 + 1d10+3; hp 58; Init +0; Spd 40 ft (base 30 ft); AC 14, touch 10, FF 14; BAB +5; Grapple +6; Atk: +8 melee (1d3 + 3, Unarmed), +9 melee (1d8 + 3/crit x3, Axe, orc double), +5 (1d4 + 3/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +9, Ref +3, Will +2; Str 17, Dex 10, Con 17, Int 9, Wis 12, Cha 10.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance +5, Bluff +0, Climb +1, Concentration +3, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy +0, Disguise +0, Escape Artist -2, Forgery -1, Gather Information +0, Handle Animal +5, Heal +1, Hide +4, Intimidate +6, Survival +6, Jump +8, Listen +1, Move Silently -2, Perform +0, Control Shape +1, Perform (Act) +0, Ride +2, Perform (Comedy) +0, Search -1, Sense Motive +1, Spot +1, Swim -1, Tumble +5, Use Rope +0, Perform (Dance) +0, SkillName -1, Perform (Keyboard) +0, Perform (Oratory) +0, Perform (Percussion) +0, Perform (String) +0, Perform (Wind) +0, Perform (Sing) +0, Perform (Rituals) +0, Profession (Apothecary) +1; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Improved Unarmed Strike, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus.
Possessions: Chain shirt (100 gp, 25 lb), Orc double axe (60 gp, 25 lb), Dagger (2 gp, 1 lb).
Akrum; Ogre Ftr2: CR 5; ECL 8; Size L; HD 4d8+8 + 2d10+4; hp 50; Init -1; Spd 20 ft (base 30 ft), ; base speed 40 ft.; AC 16, touch 8, FF 16; BAB +5; Grapple +14; Atk: +10 melee (2d8 + 7, Greatclub), +3 ranged (1d8 + 5, or javelin), +9 melee (1d4 + 5, Strike, unarmed (lg size)); SA -; SQ Darkvision 60 ft., low-light vision; AL CE; SV Fort +9, Ref +0, Will +1; Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7.
Languages spoken: Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common
Skills and Feats: Appraise -2, Balance -4, Bluff -2, Climb +2, Concentration +2, Craft (Armorsmith) -2, Craft (Bowmaking) -2, Craft (Gemcutting) -2, Craft (Locksmithing) -2, Craft (Trapmaking) -2, Craft (Weaponsmith) -2, Craft (Other) -2, Diplomacy -2, Disguise -2, Escape Artist -4, Forgery -2, Gather Information -2, Heal +0, Hide -4, Intimidate +0, Survival +0, Jump +2, Listen +2, Move Silently -4, Perform -2, Control Shape +0, Perform (Act) -2, Ride -1, Perform (Comedy) -2, Search -2, Sense Motive +0, Spot +2, Swim -1, Use Rope -1, Perform (Dance) -2, SkillName -2, Perform (Keyboard) -2, Perform (Oratory) -2, Perform (Percussion) -2, Perform (String) -2, Perform (Wind) -2, Perform (Sing) -2, Perform (Rituals) -2, Profession (Apothecary) +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Improved Bull Rush, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus.
Possessions: Hide (15 gp, 25 lb), Greatclub (5 gp, 8 lb), Javelin (1 gp, 2 lb), Unarmed strike (lg size) (0 gp, 0 lb).
Billet Wierd-O; Goblin Mnk5: CR 5; ECL 5; Size S; HD 5d8-5; hp 22; Init +2; Spd 40 ft (base 30 ft); AC 15, touch 15, FF 13; BAB +3; Grapple +8; Atk: +3 melee (1d6, Unarmed), +2 melee (1d6, Unarmed Flurry), +6 (1d2, Shuriken); SA -; SQ Darkvision 60 ft.; AL LE; SV Fort +3, Ref +6, Will +5; Str 10, Dex 14, Con 9, Int 13, Wis 12, Cha 8.
Languages spoken: Goblin, Common; Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Skills and Feats: Appraise +1, Balance +12, Bluff -1, Climb +0, Concentration -1, Craft (Armorsmith) +1, Craft (Bowmaking) +1, Craft (Gemcutting) +1, Craft (Locksmithing) +1, Craft (Trapmaking) +1, Craft (Weaponsmith) +1, Craft (Other) +1, Diplomacy -1, Disguise -1, Escape Artist +2, Forgery +1, Gather Information -1, Heal +1, Hide +14, Intimidate -1, Survival +1, Jump +10, Listen +1, Move Silently +6, Perform -1, Control Shape +1, Perform (Act) -1, Ride +6, Perform (Comedy) -1, Search +1, Sense Motive +1, Spot +1, Swim +0, Tumble +12, Use Rope +2, Perform (Dance) -1, SkillName +1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +1; Combat Expertise, Combat Reflexes, Improved Grapple, Improved Trip, Improved Unarmed Strike.
Possessions: 11 gp, Quarterstaff (0 gp, 4 lb), 12 Shuriken (1 gp, .5 lb).
Fibern Bug-stomp; Goblin Rog5: CR 5; ECL 5; Size S; HD 5d6; hp 26; Init +1; Spd 20 ft (base 30 ft); AC 14, touch 12, FF 13; BAB +3; Grapple +3; Atk: +2 melee (1d2 - 1, Unarmed), +5 (1d4 - 1/crit 19-20, Dagger), +3 melee (1d6 - 1/crit 19-20, Sword, short), +3 melee (1d6 - 1, Sap); SA -; SQ Darkvision 60 ft.; AL NE; SV Fort +1, Ref +5, Will +1; Str 8, Dex 13, Con 10, Int 10, Wis 10, Cha 8.
Languages spoken: Goblin, Common; Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Skills and Feats: Appraise +0, Balance +8, Bluff -1, Climb -4, Concentration +0, Craft (Armorsmith) +0, Craft (Bowmaking) +0, Craft (Gemcutting) +0, Craft (Locksmithing) +0, Craft (Trapmaking) +0, Craft (Weaponsmith) +0, Craft (Other) +0, Diplomacy +7, Disguise -1, Escape Artist -2, Forgery +0, Gather Information +7, Heal +0, Hide +2, Sleight of Hand +6, Intimidate -1, Survival +0, Jump +8, Listen +8, Move Silently +10, Perform -1, Control Shape +0, Perform (Act) -1, Ride +5, Perform (Comedy) -1, Search +0, Sense Motive +0, Spot +0, Swim -7, Tumble +10, Use Rope +1, Perform (Dance) -1, SkillName +0, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +0; Acrobatic, Armor Proficiency (Light), Blind-Fight, Simple Weapon Proficiency.
Possessions: 130 gp, Dagger (2 gp, 1 lb), Short sword (10 gp, 2 lb), Sap (1 gp, 2 lb), Leather (10 gp, 15 lb).
Gunduk Hammer-Head; Orc (pc) Ftr5: CR 5; ECL 5; Size M; HD 5d10+10; hp 51; Init +2; Spd 20 ft (base 30 ft); AC 18, touch 12, FF 16; BAB +5; Grapple +10; Atk: +8 melee (1d3 + 3, Unarmed), +8 melee (1d4 + 3/crit x3, Dagger, punching), +8 melee (1d8 + 3/crit 19-20, Longsword); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +6, Ref +3, Will +3; Str 17, Dex 14, Con 15, Int 8, Wis 14, Cha 7.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance -4, Bluff -2, Climb -1, Concentration +2, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -2, Disguise -2, Escape Artist -4, Forgery -1, Gather Information -2, Heal +2, Hide -4, Intimidate -2, Survival +2, Jump +3, Listen +2, Move Silently -4, Perform -2, Control Shape +2, Perform (Act) -2, Ride +2, Perform (Comedy) -2, Search -1, Sense Motive +2, Spot +2, Swim -9, Use Rope +2, Perform (Dance) -2, SkillName -1, Perform (Keyboard) -2, Perform (Oratory) -2, Perform (Percussion) -2, Perform (String) -2, Perform (Wind) -2, Perform (Sing) -2, Perform (Rituals) -2, Profession (Apothecary) +2; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Improved Grapple, Improved Unarmed Strike, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 140 gp, Chainmail (150 gp, 40 lb), Light wooden shield (3 gp, 5 lb), Punching dagger (2 gp, 1 lb), Longsword (15 gp, 4 lb).
Igniss Arrow-Kill; Orc (pc) Rog3/Ftr2: CR 5; ECL 5; Size M; HD 3d6 + 2d10; hp 29; Init +3; Spd 30 ft; AC 16, touch 13, FF 13; BAB +4; Grapple +5; Atk: +7 melee (1d3 + 3, Unarmed), +8 ranged (1d8 + 3/crit x3, Longbow, mighty (+2 Str) composite), +7 melee (1d6 + 3/crit 19-20, Sword, short), +7 melee (1d4 + 3/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +4, Ref +6, Will +2; Str 16, Dex 16, Con 10, Int 10, Wis 13, Cha 8.
Languages spoken: Common, Orc
Skills and Feats: Appraise +0, Balance +9, Bluff -1, Climb +6, Concentration +0, Craft (Armorsmith) +0, Craft (Bowmaking) +0, Craft (Gemcutting) +0, Craft (Locksmithing) +0, Craft (Trapmaking) +5, Craft (Weaponsmith) +0, Craft (Other) +0, Diplomacy +1, Disguise -1, Escape Artist +5, Forgery +0, Gather Information +1, Heal +1, Hide +2, Intimidate -1, Survival +1, Jump +9, Knowledge (Local) +5, Listen +1, Move Silently +7, Perform -1, Control Shape +1, Perform (Act) -1, Ride +3, Perform (Comedy) -1, Search +0, Sense Motive +6, Spot +5, Swim +1, Tumble +9, Use Rope +3, Perform (Dance) -1, SkillName +0, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +1; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 130 gp, Studded leather (25 gp, 20 lb), Dagger (2 gp, 1 lb), Short sword (10 gp, 2 lb), Arrows (50) (2.5 gp, 7.5 lb), Mighty longbow (+2 str) composite (300 gp, 3 lb).
Kleenk Squint-eye; Orc (pc) Ftr4: CR 4; ECL 4; Size M; HD 4d10+8; hp 36; Init +1; Spd 30 ft; AC 16, touch 11, FF 15; BAB +4; Grapple +8; Atk: +6 melee (1d3 + 2, Unarmed), +6 melee (1d6 + 2/crit x3, Handaxe), +5 (1d4 + 2/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +6, Ref +2, Will +0; Str 14, Dex 13, Con 14, Int 8, Wis 8, Cha 8.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance -2, Bluff -1, Climb -1, Concentration +2, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -1, Disguise -1, Escape Artist -2, Forgery -1, Gather Information -1, Heal -1, Hide -2, Intimidate +6, Survival -1, Jump -1, Listen -1, Move Silently -2, Perform -1, Control Shape -1, Perform (Act) -1, Ride +1, Perform (Comedy) -1, Search -1, Sense Motive -1, Spot -1, Swim -4, Use Rope +1, Perform (Dance) -1, SkillName -1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) -1; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Reflexes, Improved Grapple, Improved Unarmed Strike, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 140 gp, Light steel shield (9 gp, 6 lb), Chain shirt (100 gp, 25 lb), Handaxe (6 gp, 3 lb), Dagger (2 gp, 1 lb).
Krinzt Orc-Blood; Half-orc Rgr5: CR 5; ECL 5; Size M; HD 5d8+10; hp 42; Init +2; Spd 30 ft; AC 17, touch 12, FF 15; BAB +5; Grapple +7; Atk: +8 melee (1d3 + 3, Unarmed), +9 melee (1d12 + 3/crit x3, Greataxe); SA Elf, Favored Enemy (1st favored enemy)Kobold, Favored Enemy (2nd favored enemy); SQ Darkvision 60 ft, Orc Blood; AL CN; SV Fort +6, Ref +6, Will +1; Str 17, Dex 15, Con 15, Int 9, Wis 10, Cha 8.
Languages spoken: Common and Orc
Skills and Feats: Appraise -1, Balance +1, Bluff -1, Climb +2, Concentration +2, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -1, Disguise -1, Escape Artist +1, Forgery -1, Gather Information -1, Heal +0, Hide +1, Intimidate -1, Survival +8, Jump +2, Knowledge (Nature) +9, Listen +5, Move Silently +9, Perform -1, Control Shape +0, Perform (Act) -1, Ride +2, Perform (Comedy) -1, Search +5, Sense Motive +0, Spot +0, Swim +3, Use Rope +5, Perform (Dance) -1, SkillName -1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +0; Armor Proficiency (Light), Endurance, Improved Unarmed Strike, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting, Weapon Focus.
Possessions: 111 gp, 9 sp, Studded leather +1 (1175 gp, 20 lb), Light wooden shield (3 gp, 5 lb), Greataxe (20 gp, 6 lb), Waterskin (1 gp, 4 lb), Sack (.1 gp, .5 lb), Traveler's outfit (1 gp, 5 lb), Punching dagger (2 gp, 1 lb), Belt pouch (1 gp, .5 lb).
Mustuk Red-eye; Orc (pc) Bbn4: CR 4; ECL 4; Size M; HD 4d12; hp 40; Init +0; Spd 30 ft; AC 15, touch 10, FF 15; BAB +4; Grapple +4; Atk: +6 melee (1d3 + 2, Unarmed), +6 melee (1d8 + 2/crit x3, Warhammer), +4 (1d4 + 2/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +4, Ref +1, Will +0; Str 14, Dex 10, Con 11, Int 8, Wis 8, Cha 8.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance -5, Bluff -1, Climb +2, Concentration +0, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -1, Disguise -1, Escape Artist -5, Forgery -1, Gather Information -1, Heal -1, Hide -5, Intimidate -1, Survival +5, Jump +2, Listen +4, Move Silently -5, Perform -1, Control Shape -1, Perform (Act) -1, Ride +0, Perform (Comedy) -1, Search -1, Sense Motive -1, Spot -1, Swim -8, Use Rope +0, Perform (Dance) -1, SkillName -1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) -1; Alertness, Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 35 gp, 18 sp, 22 cp, Hide (15 gp, 25 lb), Belt pouch (1 gp, .5 lb), Sack (.1 gp, .5 lb), Dagger (2 gp, 1 lb), Heavy wooden shield (7 gp, 10 lb), Warhammer (12 gp, 5 lb).
Skeebs Trip-Trap; Goblin Ftr5: CR 5; ECL 5; Size S; HD 5d10; hp 31; Init +2; Spd 20 ft (base 30 ft); AC 16, touch 13, FF 14; BAB +5; Grapple +5; Atk: +7 melee (1d2 - 1, Unarmed), +8 melee (1d4 - 1/crit 19-20, Dagger), +8 melee (2d4 - 1, Chain, spiked); SA -; SQ Darkvision 60 ft.; AL NE; SV Fort +4, Ref +3, Will +1; Str 8, Dex 15, Con 10, Int 13, Wis 10, Cha 8.
Languages spoken: Goblin, Common; Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Skills and Feats: Appraise +1, Balance -1, Bluff -1, Climb +4, Concentration +0, Craft (Armorsmith) +1, Craft (Bowmaking) +1, Craft (Gemcutting) +1, Craft (Locksmithing) +1, Craft (Trapmaking) +9, Craft (Weaponsmith) +1, Craft (Other) +1, Diplomacy -1, Disguise -1, Escape Artist -1, Forgery +1, Gather Information -1, Handle Animal +7, Heal +0, Hide +3, Intimidate -1, Survival +0, Jump -4, Listen +0, Move Silently +3, Perform -1, Control Shape +0, Perform (Act) -1, Ride +8, Perform (Comedy) -1, Search +1, Sense Motive +0, Spot +0, Swim -7, Use Rope +2, Perform (Dance) -1, SkillName +1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Dodge, Improved Disarm, Improved Trip, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse.
Possessions: Studded leather (25 gp, 20 lb), Dagger (2 gp, 1 lb), Spiked chain (25 gp, 10 lb).
This encounter was designed to see how the party would fare when confronted with unconventional combat means. Hand to hand combat challenge would have been more fun, if the DM could have rolled worth a spit for the encounter. Otherwise, it turned out to be fun, and the story was furthered with the party gaining prestige within the tribe.
Droom Stomp-Foot; Orc (pc) Bbn2/Rog3/Ftr1: CR 6; ECL 6; Size M; HD 2d12+6 + 3d6+9 + 1d10+3; hp 58; Init +0; Spd 40 ft (base 30 ft); AC 14, touch 10, FF 14; BAB +5; Grapple +6; Atk: +8 melee (1d3 + 3, Unarmed), +9 melee (1d8 + 3/crit x3, Axe, orc double), +5 (1d4 + 3/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +9, Ref +3, Will +2; Str 17, Dex 10, Con 17, Int 9, Wis 12, Cha 10.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance +5, Bluff +0, Climb +1, Concentration +3, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy +0, Disguise +0, Escape Artist -2, Forgery -1, Gather Information +0, Handle Animal +5, Heal +1, Hide +4, Intimidate +6, Survival +6, Jump +8, Listen +1, Move Silently -2, Perform +0, Control Shape +1, Perform (Act) +0, Ride +2, Perform (Comedy) +0, Search -1, Sense Motive +1, Spot +1, Swim -1, Tumble +5, Use Rope +0, Perform (Dance) +0, SkillName -1, Perform (Keyboard) +0, Perform (Oratory) +0, Perform (Percussion) +0, Perform (String) +0, Perform (Wind) +0, Perform (Sing) +0, Perform (Rituals) +0, Profession (Apothecary) +1; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Improved Unarmed Strike, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus.
Possessions: Chain shirt (100 gp, 25 lb), Orc double axe (60 gp, 25 lb), Dagger (2 gp, 1 lb).
Akrum; Ogre Ftr2: CR 5; ECL 8; Size L; HD 4d8+8 + 2d10+4; hp 50; Init -1; Spd 20 ft (base 30 ft), ; base speed 40 ft.; AC 16, touch 8, FF 16; BAB +5; Grapple +14; Atk: +10 melee (2d8 + 7, Greatclub), +3 ranged (1d8 + 5, or javelin), +9 melee (1d4 + 5, Strike, unarmed (lg size)); SA -; SQ Darkvision 60 ft., low-light vision; AL CE; SV Fort +9, Ref +0, Will +1; Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7.
Languages spoken: Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common
Skills and Feats: Appraise -2, Balance -4, Bluff -2, Climb +2, Concentration +2, Craft (Armorsmith) -2, Craft (Bowmaking) -2, Craft (Gemcutting) -2, Craft (Locksmithing) -2, Craft (Trapmaking) -2, Craft (Weaponsmith) -2, Craft (Other) -2, Diplomacy -2, Disguise -2, Escape Artist -4, Forgery -2, Gather Information -2, Heal +0, Hide -4, Intimidate +0, Survival +0, Jump +2, Listen +2, Move Silently -4, Perform -2, Control Shape +0, Perform (Act) -2, Ride -1, Perform (Comedy) -2, Search -2, Sense Motive +0, Spot +2, Swim -1, Use Rope -1, Perform (Dance) -2, SkillName -2, Perform (Keyboard) -2, Perform (Oratory) -2, Perform (Percussion) -2, Perform (String) -2, Perform (Wind) -2, Perform (Sing) -2, Perform (Rituals) -2, Profession (Apothecary) +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Improved Bull Rush, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus.
Possessions: Hide (15 gp, 25 lb), Greatclub (5 gp, 8 lb), Javelin (1 gp, 2 lb), Unarmed strike (lg size) (0 gp, 0 lb).
Billet Wierd-O; Goblin Mnk5: CR 5; ECL 5; Size S; HD 5d8-5; hp 22; Init +2; Spd 40 ft (base 30 ft); AC 15, touch 15, FF 13; BAB +3; Grapple +8; Atk: +3 melee (1d6, Unarmed), +2 melee (1d6, Unarmed Flurry), +6 (1d2, Shuriken); SA -; SQ Darkvision 60 ft.; AL LE; SV Fort +3, Ref +6, Will +5; Str 10, Dex 14, Con 9, Int 13, Wis 12, Cha 8.
Languages spoken: Goblin, Common; Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Skills and Feats: Appraise +1, Balance +12, Bluff -1, Climb +0, Concentration -1, Craft (Armorsmith) +1, Craft (Bowmaking) +1, Craft (Gemcutting) +1, Craft (Locksmithing) +1, Craft (Trapmaking) +1, Craft (Weaponsmith) +1, Craft (Other) +1, Diplomacy -1, Disguise -1, Escape Artist +2, Forgery +1, Gather Information -1, Heal +1, Hide +14, Intimidate -1, Survival +1, Jump +10, Listen +1, Move Silently +6, Perform -1, Control Shape +1, Perform (Act) -1, Ride +6, Perform (Comedy) -1, Search +1, Sense Motive +1, Spot +1, Swim +0, Tumble +12, Use Rope +2, Perform (Dance) -1, SkillName +1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +1; Combat Expertise, Combat Reflexes, Improved Grapple, Improved Trip, Improved Unarmed Strike.
Possessions: 11 gp, Quarterstaff (0 gp, 4 lb), 12 Shuriken (1 gp, .5 lb).
Fibern Bug-stomp; Goblin Rog5: CR 5; ECL 5; Size S; HD 5d6; hp 26; Init +1; Spd 20 ft (base 30 ft); AC 14, touch 12, FF 13; BAB +3; Grapple +3; Atk: +2 melee (1d2 - 1, Unarmed), +5 (1d4 - 1/crit 19-20, Dagger), +3 melee (1d6 - 1/crit 19-20, Sword, short), +3 melee (1d6 - 1, Sap); SA -; SQ Darkvision 60 ft.; AL NE; SV Fort +1, Ref +5, Will +1; Str 8, Dex 13, Con 10, Int 10, Wis 10, Cha 8.
Languages spoken: Goblin, Common; Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Skills and Feats: Appraise +0, Balance +8, Bluff -1, Climb -4, Concentration +0, Craft (Armorsmith) +0, Craft (Bowmaking) +0, Craft (Gemcutting) +0, Craft (Locksmithing) +0, Craft (Trapmaking) +0, Craft (Weaponsmith) +0, Craft (Other) +0, Diplomacy +7, Disguise -1, Escape Artist -2, Forgery +0, Gather Information +7, Heal +0, Hide +2, Sleight of Hand +6, Intimidate -1, Survival +0, Jump +8, Listen +8, Move Silently +10, Perform -1, Control Shape +0, Perform (Act) -1, Ride +5, Perform (Comedy) -1, Search +0, Sense Motive +0, Spot +0, Swim -7, Tumble +10, Use Rope +1, Perform (Dance) -1, SkillName +0, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +0; Acrobatic, Armor Proficiency (Light), Blind-Fight, Simple Weapon Proficiency.
Possessions: 130 gp, Dagger (2 gp, 1 lb), Short sword (10 gp, 2 lb), Sap (1 gp, 2 lb), Leather (10 gp, 15 lb).
Gunduk Hammer-Head; Orc (pc) Ftr5: CR 5; ECL 5; Size M; HD 5d10+10; hp 51; Init +2; Spd 20 ft (base 30 ft); AC 18, touch 12, FF 16; BAB +5; Grapple +10; Atk: +8 melee (1d3 + 3, Unarmed), +8 melee (1d4 + 3/crit x3, Dagger, punching), +8 melee (1d8 + 3/crit 19-20, Longsword); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +6, Ref +3, Will +3; Str 17, Dex 14, Con 15, Int 8, Wis 14, Cha 7.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance -4, Bluff -2, Climb -1, Concentration +2, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -2, Disguise -2, Escape Artist -4, Forgery -1, Gather Information -2, Heal +2, Hide -4, Intimidate -2, Survival +2, Jump +3, Listen +2, Move Silently -4, Perform -2, Control Shape +2, Perform (Act) -2, Ride +2, Perform (Comedy) -2, Search -1, Sense Motive +2, Spot +2, Swim -9, Use Rope +2, Perform (Dance) -2, SkillName -1, Perform (Keyboard) -2, Perform (Oratory) -2, Perform (Percussion) -2, Perform (String) -2, Perform (Wind) -2, Perform (Sing) -2, Perform (Rituals) -2, Profession (Apothecary) +2; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Improved Grapple, Improved Unarmed Strike, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 140 gp, Chainmail (150 gp, 40 lb), Light wooden shield (3 gp, 5 lb), Punching dagger (2 gp, 1 lb), Longsword (15 gp, 4 lb).
Igniss Arrow-Kill; Orc (pc) Rog3/Ftr2: CR 5; ECL 5; Size M; HD 3d6 + 2d10; hp 29; Init +3; Spd 30 ft; AC 16, touch 13, FF 13; BAB +4; Grapple +5; Atk: +7 melee (1d3 + 3, Unarmed), +8 ranged (1d8 + 3/crit x3, Longbow, mighty (+2 Str) composite), +7 melee (1d6 + 3/crit 19-20, Sword, short), +7 melee (1d4 + 3/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +4, Ref +6, Will +2; Str 16, Dex 16, Con 10, Int 10, Wis 13, Cha 8.
Languages spoken: Common, Orc
Skills and Feats: Appraise +0, Balance +9, Bluff -1, Climb +6, Concentration +0, Craft (Armorsmith) +0, Craft (Bowmaking) +0, Craft (Gemcutting) +0, Craft (Locksmithing) +0, Craft (Trapmaking) +5, Craft (Weaponsmith) +0, Craft (Other) +0, Diplomacy +1, Disguise -1, Escape Artist +5, Forgery +0, Gather Information +1, Heal +1, Hide +2, Intimidate -1, Survival +1, Jump +9, Knowledge (Local) +5, Listen +1, Move Silently +7, Perform -1, Control Shape +1, Perform (Act) -1, Ride +3, Perform (Comedy) -1, Search +0, Sense Motive +6, Spot +5, Swim +1, Tumble +9, Use Rope +3, Perform (Dance) -1, SkillName +0, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +1; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 130 gp, Studded leather (25 gp, 20 lb), Dagger (2 gp, 1 lb), Short sword (10 gp, 2 lb), Arrows (50) (2.5 gp, 7.5 lb), Mighty longbow (+2 str) composite (300 gp, 3 lb).
Kleenk Squint-eye; Orc (pc) Ftr4: CR 4; ECL 4; Size M; HD 4d10+8; hp 36; Init +1; Spd 30 ft; AC 16, touch 11, FF 15; BAB +4; Grapple +8; Atk: +6 melee (1d3 + 2, Unarmed), +6 melee (1d6 + 2/crit x3, Handaxe), +5 (1d4 + 2/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +6, Ref +2, Will +0; Str 14, Dex 13, Con 14, Int 8, Wis 8, Cha 8.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance -2, Bluff -1, Climb -1, Concentration +2, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -1, Disguise -1, Escape Artist -2, Forgery -1, Gather Information -1, Heal -1, Hide -2, Intimidate +6, Survival -1, Jump -1, Listen -1, Move Silently -2, Perform -1, Control Shape -1, Perform (Act) -1, Ride +1, Perform (Comedy) -1, Search -1, Sense Motive -1, Spot -1, Swim -4, Use Rope +1, Perform (Dance) -1, SkillName -1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) -1; Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Reflexes, Improved Grapple, Improved Unarmed Strike, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 140 gp, Light steel shield (9 gp, 6 lb), Chain shirt (100 gp, 25 lb), Handaxe (6 gp, 3 lb), Dagger (2 gp, 1 lb).
Krinzt Orc-Blood; Half-orc Rgr5: CR 5; ECL 5; Size M; HD 5d8+10; hp 42; Init +2; Spd 30 ft; AC 17, touch 12, FF 15; BAB +5; Grapple +7; Atk: +8 melee (1d3 + 3, Unarmed), +9 melee (1d12 + 3/crit x3, Greataxe); SA Elf, Favored Enemy (1st favored enemy)Kobold, Favored Enemy (2nd favored enemy); SQ Darkvision 60 ft, Orc Blood; AL CN; SV Fort +6, Ref +6, Will +1; Str 17, Dex 15, Con 15, Int 9, Wis 10, Cha 8.
Languages spoken: Common and Orc
Skills and Feats: Appraise -1, Balance +1, Bluff -1, Climb +2, Concentration +2, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -1, Disguise -1, Escape Artist +1, Forgery -1, Gather Information -1, Heal +0, Hide +1, Intimidate -1, Survival +8, Jump +2, Knowledge (Nature) +9, Listen +5, Move Silently +9, Perform -1, Control Shape +0, Perform (Act) -1, Ride +2, Perform (Comedy) -1, Search +5, Sense Motive +0, Spot +0, Swim +3, Use Rope +5, Perform (Dance) -1, SkillName -1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +0; Armor Proficiency (Light), Endurance, Improved Unarmed Strike, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting, Weapon Focus.
Possessions: 111 gp, 9 sp, Studded leather +1 (1175 gp, 20 lb), Light wooden shield (3 gp, 5 lb), Greataxe (20 gp, 6 lb), Waterskin (1 gp, 4 lb), Sack (.1 gp, .5 lb), Traveler's outfit (1 gp, 5 lb), Punching dagger (2 gp, 1 lb), Belt pouch (1 gp, .5 lb).
Mustuk Red-eye; Orc (pc) Bbn4: CR 4; ECL 4; Size M; HD 4d12; hp 40; Init +0; Spd 30 ft; AC 15, touch 10, FF 15; BAB +4; Grapple +4; Atk: +6 melee (1d3 + 2, Unarmed), +6 melee (1d8 + 2/crit x3, Warhammer), +4 (1d4 + 2/crit 19-20, Dagger); SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +4, Ref +1, Will +0; Str 14, Dex 10, Con 11, Int 8, Wis 8, Cha 8.
Languages spoken: Common, Orc
Skills and Feats: Appraise -1, Balance -5, Bluff -1, Climb +2, Concentration +0, Craft (Armorsmith) -1, Craft (Bowmaking) -1, Craft (Gemcutting) -1, Craft (Locksmithing) -1, Craft (Trapmaking) -1, Craft (Weaponsmith) -1, Craft (Other) -1, Diplomacy -1, Disguise -1, Escape Artist -5, Forgery -1, Gather Information -1, Heal -1, Hide -5, Intimidate -1, Survival +5, Jump +2, Listen +4, Move Silently -5, Perform -1, Control Shape -1, Perform (Act) -1, Ride +0, Perform (Comedy) -1, Search -1, Sense Motive -1, Spot -1, Swim -8, Use Rope +0, Perform (Dance) -1, SkillName -1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) -1; Alertness, Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 35 gp, 18 sp, 22 cp, Hide (15 gp, 25 lb), Belt pouch (1 gp, .5 lb), Sack (.1 gp, .5 lb), Dagger (2 gp, 1 lb), Heavy wooden shield (7 gp, 10 lb), Warhammer (12 gp, 5 lb).
Skeebs Trip-Trap; Goblin Ftr5: CR 5; ECL 5; Size S; HD 5d10; hp 31; Init +2; Spd 20 ft (base 30 ft); AC 16, touch 13, FF 14; BAB +5; Grapple +5; Atk: +7 melee (1d2 - 1, Unarmed), +8 melee (1d4 - 1/crit 19-20, Dagger), +8 melee (2d4 - 1, Chain, spiked); SA -; SQ Darkvision 60 ft.; AL NE; SV Fort +4, Ref +3, Will +1; Str 8, Dex 15, Con 10, Int 13, Wis 10, Cha 8.
Languages spoken: Goblin, Common; Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Skills and Feats: Appraise +1, Balance -1, Bluff -1, Climb +4, Concentration +0, Craft (Armorsmith) +1, Craft (Bowmaking) +1, Craft (Gemcutting) +1, Craft (Locksmithing) +1, Craft (Trapmaking) +9, Craft (Weaponsmith) +1, Craft (Other) +1, Diplomacy -1, Disguise -1, Escape Artist -1, Forgery +1, Gather Information -1, Handle Animal +7, Heal +0, Hide +3, Intimidate -1, Survival +0, Jump -4, Listen +0, Move Silently +3, Perform -1, Control Shape +0, Perform (Act) -1, Ride +8, Perform (Comedy) -1, Search +1, Sense Motive +0, Spot +0, Swim -7, Use Rope +2, Perform (Dance) -1, SkillName +1, Perform (Keyboard) -1, Perform (Oratory) -1, Perform (Percussion) -1, Perform (String) -1, Perform (Wind) -1, Perform (Sing) -1, Perform (Rituals) -1, Profession (Apothecary) +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Dodge, Improved Disarm, Improved Trip, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse.
Possessions: Studded leather (25 gp, 20 lb), Dagger (2 gp, 1 lb), Spiked chain (25 gp, 10 lb).