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Broken Ranger with Barbarian MC
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<blockquote data-quote="Angellis_ater" data-source="post: 4842982" data-attributes="member: 37442"><p>A few questions and replies here:</p><p>1. Ok, if doing 1d12+4d8+16 on a normal at-will is expected at this level, what should strikers like the Rogue or Warlock be doing in such a case? Perhaps I'm not good enough in helping others design characters "to spec" in that case and this player IS.</p><p></p><p>2. If I don't misremember, he's at +17 when not power-attacking (+6 level, +5 Str, +2 prof, +3 enh, +1 expertise) so when he meets enemies with slightly higher AC he just foregoes his Power Attack and uses the flanking to hit more often, bringing him up to +19.</p><p></p><p>3. To me, there is a huge difference between the damage of the Rogue which IS situational - no combat advantage, no bonus damage. For the Ranger, its one minor action a turn and pop up the quarry. With his wolf around, he has two "points" to determine closest foe from, so he's getting it spread out pretty fast. </p><p></p><p>4. Twin Strike: I see 1d12+2d8+7 in the above example, where does the additional 1d8 come from? As far as I can see, that means an average of 22.5 damage on a hit and an additional 13.5 if both attacks hit. That gives us an average of 36 damage, 18 if assuming that we have an equal 50% to hit rate. And this includes the "hitting twice" numbers, so no "additional 4+ damage" as far as I can see. Perhaps I'm mathematically blind?</p><p></p><p>5. What kind of "level appropriate soldiers" are you guys throwing at your players with an AC of 29? I'm taking my players through King of the Trollhaunt and I promise you that so far, there haven't been any AC29 monsters around. Do I need to tweak the written adventures that much?</p><p></p><p>6. Regarding what Encounter powers this build has he tends to use Encircling Strike, the Barb power that lets him "hit back" as an immediate action, the "I attack and then my pet attacks" Ranger power (sorry, no character sheet or books available right here) and another one I can't remember right now. </p><p></p><p>Now, I've been trying to optimize a Brute Rogue so as to do comparable damage and the best, damage-wise, that I can come up with is something like a Half-Orc with Surprising Charge, Rapier Proficiency, Backstabber and racial ability and managing something like 6d8+10 on a charge into someone who gives CA (and thus has better to hit) - but that is still "just" an average of 37 damage and expends an encounter power AND is even more situational.</p><p></p><p>So, some of you are saying that I am simply overreacting and this is very much how an average striker SHOULD be behaving and I can agree that since this is my first time into Paragon and we're hitting levels 11-14 now, perhaps I'm just unused to the high numbers being thrown around. However, the "resident" Rogue and Warlock aren't doing the same kind of damage, so if that is the case, how do I help THEM become better Strikers?</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 4842982, member: 37442"] A few questions and replies here: 1. Ok, if doing 1d12+4d8+16 on a normal at-will is expected at this level, what should strikers like the Rogue or Warlock be doing in such a case? Perhaps I'm not good enough in helping others design characters "to spec" in that case and this player IS. 2. If I don't misremember, he's at +17 when not power-attacking (+6 level, +5 Str, +2 prof, +3 enh, +1 expertise) so when he meets enemies with slightly higher AC he just foregoes his Power Attack and uses the flanking to hit more often, bringing him up to +19. 3. To me, there is a huge difference between the damage of the Rogue which IS situational - no combat advantage, no bonus damage. For the Ranger, its one minor action a turn and pop up the quarry. With his wolf around, he has two "points" to determine closest foe from, so he's getting it spread out pretty fast. 4. Twin Strike: I see 1d12+2d8+7 in the above example, where does the additional 1d8 come from? As far as I can see, that means an average of 22.5 damage on a hit and an additional 13.5 if both attacks hit. That gives us an average of 36 damage, 18 if assuming that we have an equal 50% to hit rate. And this includes the "hitting twice" numbers, so no "additional 4+ damage" as far as I can see. Perhaps I'm mathematically blind? 5. What kind of "level appropriate soldiers" are you guys throwing at your players with an AC of 29? I'm taking my players through King of the Trollhaunt and I promise you that so far, there haven't been any AC29 monsters around. Do I need to tweak the written adventures that much? 6. Regarding what Encounter powers this build has he tends to use Encircling Strike, the Barb power that lets him "hit back" as an immediate action, the "I attack and then my pet attacks" Ranger power (sorry, no character sheet or books available right here) and another one I can't remember right now. Now, I've been trying to optimize a Brute Rogue so as to do comparable damage and the best, damage-wise, that I can come up with is something like a Half-Orc with Surprising Charge, Rapier Proficiency, Backstabber and racial ability and managing something like 6d8+10 on a charge into someone who gives CA (and thus has better to hit) - but that is still "just" an average of 37 damage and expends an encounter power AND is even more situational. So, some of you are saying that I am simply overreacting and this is very much how an average striker SHOULD be behaving and I can agree that since this is my first time into Paragon and we're hitting levels 11-14 now, perhaps I'm just unused to the high numbers being thrown around. However, the "resident" Rogue and Warlock aren't doing the same kind of damage, so if that is the case, how do I help THEM become better Strikers? [/QUOTE]
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Broken Ranger with Barbarian MC
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