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Broken Ranger with Barbarian MC
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<blockquote data-quote="Mad Hamish" data-source="post: 4843024" data-attributes="member: 25321"><p>In my experience if a character wants to get combat advantage they basically can. </p><p>It's especially true for an artful dodger rogue who doesn't generally worry about attacks of opportunity.</p><p>It does mean that they can become exposed and ganged up on but the same is true for the barbarian/ranger.</p><p></p><p>Also note that a ranger can only have 1 quarry at a time (which doesn't really matter for a hth ranger unless you have to charge as you can always just use a minor action to shift the quarry)</p><p></p><p></p><p></p><p>the extra d8 comes from me stuffing up.</p><p></p><p>However I think your maths is also slightly off.</p><p>If you have a 50% chance of each attack hitting you have a 75% chance of at least 1 attack hitting. That gives you average damage of .75 * 22.5 = 16.875 damage per round from the 1st hit with a 25% chance of 2 hits in the round. Which gives an additional 3.375 damage per round from the second attack.</p><p></p><p>So a total average damage of 20.25 which is exactly the same as the ranger/barbarian if he has the 50% hit chance as well.</p><p></p><p>So I think the damage the barb/ranger is doing isn't unreasonable.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 4843024, member: 25321"] In my experience if a character wants to get combat advantage they basically can. It's especially true for an artful dodger rogue who doesn't generally worry about attacks of opportunity. It does mean that they can become exposed and ganged up on but the same is true for the barbarian/ranger. Also note that a ranger can only have 1 quarry at a time (which doesn't really matter for a hth ranger unless you have to charge as you can always just use a minor action to shift the quarry) the extra d8 comes from me stuffing up. However I think your maths is also slightly off. If you have a 50% chance of each attack hitting you have a 75% chance of at least 1 attack hitting. That gives you average damage of .75 * 22.5 = 16.875 damage per round from the 1st hit with a 25% chance of 2 hits in the round. Which gives an additional 3.375 damage per round from the second attack. So a total average damage of 20.25 which is exactly the same as the ranger/barbarian if he has the 50% hit chance as well. So I think the damage the barb/ranger is doing isn't unreasonable. [/QUOTE]
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Broken Ranger with Barbarian MC
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